http://www.transportempire.com/wiki/index.php?title=Design_Document:Road_Vehicles&feed=atom&action=historyDesign Document:Road Vehicles - Revision history2024-03-28T15:19:16ZRevision history for this page on the wikiMediaWiki 1.26.2http://www.transportempire.com/wiki/index.php?title=Design_Document:Road_Vehicles&diff=30&oldid=prevAn00biS: Copied from http://tempire.phoenixscripts.co.uk/wiki/index.php?title=Road_Vehicles2009-05-07T23:39:35Z<p>Copied from http://tempire.phoenixscripts.co.uk/wiki/index.php?title=Road_Vehicles</p>
<p><b>New page</b></p><div>==Roads – Definition==<br />
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Road is a stretch of pavement that trucks ride on (surprise!).<br />
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Road(s) has the following properties:<br />
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* name – name of the road<br />
* next – name of the next road in the series<br />
* speed – maximum speed that can be attained on this road<br />
* price – price that needs to be paid for 1 meter of single road<br />
* maintenance – cost of monthly maintenance of 1m of road<br />
* raze – cost of taking 1m of road off<br />
* age – how many years it will take before the road starts to deteriorate (deterioration – causes max speed to drop up to 10 km/h after some time – around 5 years)<br />
* startyear – year of presentation<br />
* endyear – year of discontinuation<br />
* shader – name of the shader script of this road <br />
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==Roads – Directions and Building==<br />
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Roads are internally saved the same way as track is.<br />
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Roads are built using the same principle as trackage -> fist survey mode to plan all the building, then the works commence. The same drag-n-drop method is used.<br />
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Roads are by default double direction and require twice the Right-of-way the trains need<br />
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Single width ROW roads are possible, but they are always single direction ones (this way complex intersections are possible)<br />
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==Roads – Grades==<br />
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Road vehicles use the same curve-to-rise as railroads.<br />
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==Roads – Intersections==<br />
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Roads can intersect – these intersections can be even at 90 degree angle. Up to 6 pieces of tarmac can be laid on a single tile. Roundabout will be created if too many stripes of tarmac will be laid.<br />
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==Roads – Curves==<br />
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Roads – like tracks – will be a subject of curve smoothing. Just like with tracks curves will restrict speed and cause extra drag.<br />
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==Roads – Motorways==<br />
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Motorways are roads that have two lanes – each for different direction. Freeways are built like roads, but are more restricted:<br />
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motorways allow only two parts of the road on a single tile, but also cannot turn in a 90 degree angle.<br />
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Motorways cannot cross on a single level.<br />
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==Roads – State and Private Roads==<br />
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Government will build roads that are for public use. Government roads impose 105 km/h speed limit for buses and 90 km/h speed limit for trucks. (120/100 for govt motorways)<br />
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Private roads are roads owned by transport companies – these roads have no speed limits beside the construction ones. Also private roads are usable only for trucks/buses owned by the owner of the road.<br />
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Owning a truck imposes certain amount of road tax – which is 5-250% (random?) for the fuel costs when vehicle travels on govt road.<br />
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==Stations - Loading bays==<br />
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[Insert Picture]<br />
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Loading Bays are structures that allow trucks to load (surprise!). They have a form of bays on the side of the road. If there is a platform on the one side of the bay then the vehicle may reverse. If not (loading platforms are on both sides) then the vehicle will continue.<br />
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Leftmost:<br />
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Single bay on a single tile.<br />
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* green – loading bay<br />
* blue – empty vehicle path<br />
* red – full vehicle path when reversing <br />
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Right:<br />
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Long 5 tile loading bay (automatically happens when several bays are built one after another. Can house several trucks, as well as long trucks) – two sided – thus no reversing.<br />
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* blue – path of a vehicle (assuming empty bay)<br />
* Pink – loading areas. <br />
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Note – vehicles will use both sides to load, regardless of the direction they came from.<br />
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Loading bay is defined by these properties:<br />
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* Model – model(s) used for visuals<br />
* startyear – year from which this bay is available<br />
* endyear – last year of availability of this bay<br />
* price – cost of rising the bay<br />
* type – cargo types supported (like ‘hopper’, ‘generic etc’) up to 8 types<br />
* cost – cost of monthly upkeep<br />
* raze – cost of removing the bay<br />
* throughput – the maximum rate of which a cargo can be loaded/unloaded – in tons per second (Realtime).<br />
* load – boolean, bay for loading<br />
* unload – boolean, bay for unloading <br />
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==Stations – Workshops==<br />
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Workshops are special ‘bays’ that are built just like them. They house a full truck – or amount of trucks that a bay of that length would store.<br />
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==Vehicles – Definitions==<br />
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Trucks are composed of these fields (as usual there is vehicle and models part)<br />
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Vehicle:<br />
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* name – text name of the vehicle<br />
* year – year of design<br />
* price – base price<br />
* maintenance – cost of yearly maintenance (fuel excluded).<br />
* fuel – type of fuel used<br />
* time – time in seconds (real-time) it takes to deliver a ready vehicle from the manufacturer to the workshop it was ordered from<br />
* speed – maximum speed of the vehicle<br />
* service cost – cost of single service<br />
* service time – time of servicing<br />
* road – up to 8 types of roads this vehicle can run on<br />
* type – type of this vehicle (hopper, platform, van, tanker, carriage, etc – type must be defined before)<br />
* vehicle – is this vehicle: rig (single, self contained, may tow a trailer), tractor (carries semi-trailers), trailer or semi-trailer. <br />
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Models:<br />
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* sndlight – sound when vehicle is at or below 1/4 power<br />
* sndmedium – sound when vehicle is between 1/4 and 1/2 power<br />
* sndheavy – sound when vehicle is between 1/2 and 3/4 power<br />
* sndfull – sound when vehicle is between 3/4 and full power<br />
* sndover – sound when vehicle is above full power<br />
* sndlowspeed – sound when vehicle is running at low speed<br />
* sndhorn - sound of the whistle<br />
* power – power (in kW) of the vehicle<br />
* capacity – what amount of goods this vehicle can carry<br />
* weight – mass associated with this model<br />
* next – Next model in class (used for multi-part vehicles – none for single or last vehicle in a consist)<br />
* maxTE – maximum tractive effort (0 = do not display, for wagons for instance)<br />
* maxBE – maximum braking effort (0 = do not display, for wagons for instance) <br />
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==Vehicles – Ordering==<br />
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Vehicles are ordered from a warehouse, and they are serviced and sold there also.<br />
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==Vehicles – Special Consists==<br />
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[Insert Picture]<br />
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It is possible to attach several semi-trailers to a single tractor and create a road-train<br />
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Road trains have these limitations:<br />
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* They can only be used on private roads and, if scenario allows, outside city limits<br />
* They are much more speed restricted on curves<br />
* Maximum length<br />
* 56m for state roads and 120m for private roads (if state roads allow RT)<br />
* 56m for private roads (if state roads disallow RT)</div>An00biS