Difference between revisions of "Design Document"

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Latest revision as of 23:13, 7 May 2009

The Design Document describes all of the details about Transport Empire and is to be used a basis when the game is created. It is currently in an incomplete state and needs to be updated using discussions that have been held by the Transport Empire team. If you wish to help create this document, feel free to read up on the relevant material and update it accordingly, but please remember to write up the decisions that the team has made as a group, rather than your personal opinions.

Editing the Design Document

To assist in creation of this document, there are the Transport Empire Forums, an archive of the meeting logs and minutes.

Please keep the style of the document consistent and organised. General information on editing wikis can be found here and here. When adding new pages for the Design Document, please remember to add the category to the bottom of the page, using the following code: [[Category:Design Document]]

Comments on the Design Document

If upon reading a section of the Design Document you find something that doesn't work, is badly explained or you can suggest something better, please don't edit the page in question. Instead, visit the discussion page for the article (click the tab at the top of the page) and enter your comments there. Please finish your comments with the code "~~~", this will mark your name next to your comment.

These comments can then be evaluated by the Transport Empire team and if necessary, any changes can be offically made.

Design Document Contents

1. Project Overview

	1.1 What is TE
	1.2 Physics
	1.3 Configuration
	1.4 Folder Structure
	1.5 Scale
	1.6 Sets

2. Map

	2.1 Size
	2.2 Height
	2.3 Water
	2.4 Rivers
	2.5 Terrain types

3.	/deleted/
	
4. General Transporting

	4.1 Cargo Types
	4.2 Type Definition
	4.3 Cargo Definition
	4.4 Loading Rules
	4.5 Cargo Class - Raw materials
	4.6 Cargo Class - Semi finished products
	4.7 Cargo Class - Goods
	4.8 Cargo Class - Manifest
	4.9 Cargo Class - Express
	4.10 Warehouses
	4.11 Route Planning

5. Game World

	5.1 Industries - basics
	5.2 Industries - production chains
	5.3 Industries - distribution centres
	5.4 Industries – setting, removal, production level changes
	5.5 Industries - Definitions
	5.6 Seaports
	5.7 Cities – General
	5.8 Cities – Local Authorities
	5.9 Cities - Business district
	5.10 Cities - Residential district
	5.11 Cities - Industrial district
	5.12 Returnee
	5.13 Buildings - Definition

6. Railroad Vehicles

	6.1 Track – Definition
	6.2 Track – Directions and Building
	6.3 Track - Grades
	6.4 Track - Switches
	6.5 Track - Curves
	6.6 Track - Signals
	6.7 deleted
	6.8 Stations - General
	6.9 Stations - Platforms
	6.10 Stations – Workshops
	6.11 Stations – Movement
	6.12 Rolling Stock – Definitions
	6.13 Rolling Stock - Building
	
7. Road Vehicles

	7.1 Roads – Definition
	7.2 Roads – Directions and Building
	7.3 Roads – Grades
	7.4 Roads – Intersections
	7.5 Roads – Curves
	7.6 Roads – Freeways
	7.7 Roads – State and Private Roads
	7.8 Stations - Loading bays
	7.9 Stations - Workshops
	7.9 Vehicles – Definitions
	7.10 Vehicles – Building
	7.11 Vehicles – Special Consists

8. Aircraft

	8.1 Airports
		8.1.1 Runways
		8.1.2 Taxiways
		8.1.3 Hangars
		8.1.4 Heliports
		8.1.5 Terminals
	8.2 Aircraft

9. Marinal Transport

	9.1 Infrastructure
		9.1.1 Wharves
		9.1.2 Docks
		9.1.3 Channels
		9.1.4 Traffic organisation
	9.2 Tugs
	9.3 Barges
	9.4 Ships

10. Engineering

	10.1 Bridges
	10.2 Tunnels
	10.3 Elevations

11. Vehicles misc.

	11.1 Reliability
	11.2 Life-span
	11.3 Wrecks

12. World Misc.

	12.1 Stock Market
	12.2 Bonds
	12.3 Loan
	12.4 Cargo Distribution
	12.5 Fares
	12.6 Ratings – station
	12.7 Ratings – industry
	12.8 Ratings – city
	12.9 Scenarios – plot side of the game, goals
	12.10 High Scores
	12.11 Game Setting
	12.12 Weather & Disasters
	12.13 Pollution
	12.14 Tourist attractions
	12.15 Difficulty settings