- People Present Steve Zuu jfs Alan - Chairman Zuu - Minutes Man Steve - Agenda http://www.tt-forums.net/viewtopic.php?p=250179#250179 1. Airports: how is they constructed? by modules or fixed? - Modules. - Templates, that contain many modules but in a set pattern for easy use. Editable. - Once you've made a design, you could save it as a template. - Town airports: Town makes the template with players just taking up set terminal spots. - Large airports could have pre-set sections that can be built in the future, if required. Revote decided for "Who builds airports outside towns?". Decided the initial vote was wrong. 2. Docks - Large areas on side of water, dockland can be expanded, offering greater capacity of docks. - Each docking point can hold one ship at once. - All the points together make the whole stucture. 3. Research - From forums: 3. Moderate control of what to research (can choose: locos) 5. Gain new vehicles, tracks types, buildings etc earlier. 6. Improve existing techs. 4. Signalling - Railway - Pre-signals to prevent blockages. - Allow signals to be reversed on a 2 way system, if one way is blocked. - System to split routes into different speed groups etc, for making cargo, high speed passenger routes. - Path based signalling. - Signals can only be placed between track pieces. (possible) Signalling - Roads - Traffic lights not needed, let the game define right of way. - Using a FIFO queue if vehicles need to wait. - Road junctions can use a system that splits up the junction into 4, letting the vehicle go only if it's path is clear. 5. Finding routes and services - Needs more discussion. 6. Company rating - Global rating, town rating, industry rating, station rating. Each effecting each other slightly. - When your new in a town, you start with your global rating. - Global rating is a rough average of other ratings. - List of things that influence rating: * The amount of transportation to/from a city * Bribery * Destroying trees * Visiting a dock with a cruise ship * Advertising * Destroying of town buildings/roads * Mass change of landscape - Things influenced by rating: * The possibillity to build stations/tracks in a city * The distribution of cargo among different transport companies (part of the transportation choice) * Building on the local authority's ground. 7. Liveries - Needs vote between company colours and real life colours 8. Variable trains? (attach/detach locos and cars) - Dropped on forums. 9. Vehicle breakdowns - Needs summarising on forums and then vote. 10. Computer players - Have them. - Shouldn't cheat. 11. SI or not SI? - Allow choice by players - Use game units internally 12. Style - Allow new GUI skins but with a good default one. - Needs more discussion. - Next Meeting 2005-02-26 Saturday 19:15 UTC