[21:10:37] ok, shall we start then? [21:10:39] sure [21:10:41] ok [21:10:46] the agenda: [21:10:46] Agenda: [21:10:46] - Discuss minutes of 10102004 [21:10:46] - Picking minutes-man [21:10:46] - FRD progress [21:10:46] - Prototypes [21:10:48] - Featured discussion [21:10:50] - Any other business [21:10:52] - Setting new date + agenda [21:11:15] does anyone have anything to add/change to the previous minutes> [21:11:15] Hyronymus [borgirc-nl@Hyronymus.users.quakenet.org] has been kicked from #tempire by ^XP^ [~eggy@parcelfarce.linux.theplanet.co.uk]: flood [21:11:15] Hyronymus [borgirc-nl@Hyronymus.users.quakenet.org] has joined #tempire [21:11:29] I had a sneaking suspicion [21:11:32] does anyone have anything to add/change to the previous minutes> [21:11:36] no [21:11:38] no [21:11:47] you, uzurpator? [21:11:53] nope [21:11:56] ok [21:12:05] now let's see if Metalcore is here [21:12:24] think not, he's idle on MSN [21:12:28] k [21:12:35] Mek, are you on? [21:13:01] *beep* Jpl [21:13:02] :p [21:13:11] Hyronymus [borgirc-nl@Hyronymus.users.quakenet.org] has left #tempire [21:13:22] Hyronymus [borgirc-nl@Hyronymus.users.quakenet.org] has joined #tempire [21:13:23] the number (as a majority) of officers or members of a body that when duly assembled is legally competent to transact business [21:13:24] cool [21:13:31] = quorum [21:13:32] suffering from wacky ISP today [21:13:42] that leaves only 4 active people [21:13:48] has he GoneWacko [21:13:59] eXinion, you're still willing to take minutes? [21:14:04] yup [21:14:05] hello [21:14:12] see, beeping Jpl always works :p [21:14:18] sure [21:14:21] someone woke me up [21:14:28] (loud beeb heard) [21:14:35] it was me [21:14:52] for the record, jpl: you have anything to add/change to the minutes of last meeting? [21:15:25] he fell asleep again? [21:15:35] next subject then: FRD progress [21:15:48] eXinion has still not done ideas 100-120 :$ [21:16:02] who else were on it? [21:16:08] Arathorn [~chatzilla@ip503c7c17.speed.planet.nl] has joined #tempire [21:16:13] uh... lemme check [21:16:15] welcome Arathorn [21:16:19] hi [21:16:20] zuu_ was not [21:16:29] sorry for my lateness [21:16:40] when was the last meeting.. [21:16:48] * The following starting positions have been assigned to the following [21:16:48] people: [21:16:48] - Hellfire: 44 and 101 [21:16:48] - Metalcore: 51 [21:16:48] - Chirho: 61 [21:16:49] - Arathorn: 141 [21:16:51] - eXinion: 181 [21:16:53] I'm on an ancient pc now and I had to isntall chatzilla first [21:16:53] - Oliv3r: 221 [21:17:02] last meeting was 10102004 [21:17:37] maybe we can specify FRD progress for next meeting [21:17:40] i have to admit that I havaen't done much yet [21:17:44] lack of time [21:17:55] ok [21:18:12] no changes. [21:18:14] postponing it is fine with me [21:18:57] Jpl, you agree on postponing? [21:19:21] do you agree, uzurpator [21:19:27] zuu_ wants to do some. [21:19:29] I don't know if Oliv3r's still with us (on the project), maybe dividing his ideas between other people? [21:19:35] yep [21:19:43] good point, eXinion [21:19:58] so we have to postpone and divide [21:19:58] yep... [21:20:06] I and ?? not remember who wanted to do some. [21:20:23] neither did I [21:20:32] progress in last months: not much. [21:20:49] more like: none [21:20:57] so I think for the next agenda we should specify WHAT FRD-progress is waiting [21:21:02] that's not true :p I did ideas 181-200 :p [21:21:09] I'm atm diverting all my free time to learning OpenGL [21:21:10] yes indeed Hyronymus [21:21:12] eXinion: o_O [21:21:20] So I don't have much other free time [21:21:29] ok, that's noted :p [21:21:42] but opengl is also usefull for te isn't it? [21:21:47] I'll sacrifice myself for idea 221 [21:21:49] prcisely [21:22:11] Idea 221 = oliv3r's idea [21:22:37] found it on forums PJayTycy also wanted some ideas to do. [21:22:38] well, idea 221 is the starting point for oliv3r, so that means ideas 221 through 246 for you Hyronymus [21:22:49] oh, that's less fun :p [21:22:53] but I'll do it [21:22:55] or divided among more people :p [21:23:12] hmm, good reminder zuu_ [21:23:15] lot's of ideas are duplicates anyhow [21:23:35] shall I do 221-232 and PjayTycy do 233-246 [21:23:44] I have vacation this week, so I will have qute some time. [21:24:06] Arathorn, do you have time this week? [21:24:21] not before thursa\day [21:24:23] exams [21:24:29] maybe zuu_ can take your ideas? [21:24:32] that was thursday [21:24:47] fine for me. [21:25:01] fine for you too, Arathorn? [21:25:10] or do you really want to do the, [21:25:12] 67-100 are not done yet (chris' ideas) [21:25:12] *them [21:25:16] yes ok [21:25:34] well, 67-100 to PJayTycy?! [21:25:41] and poor me 221-246 [21:25:45] sure :p [21:25:47] ok [21:25:56] just a suggestion [21:26:00] we'll have to notify chrisCF [21:26:04] why? :p [21:26:08] lolo [21:26:10] -o [21:26:13] we all agree on that? [21:26:30] (y/n) [21:26:31] y [21:26:33] y [21:26:33] y [21:26:38] y [21:26:41] y [21:26:42] ok [21:27:10] anything else about the FRD progress that's worth mentioning? [21:27:36] I will try to update the progress-summary, as it's probably not very correct atm [21:27:44] ok [21:28:02] next subject? [21:28:12] yes [21:28:20] - Prototypes [21:28:25] anyone? [21:28:37] I have something. [21:28:44] i'm slowly building a flexible system of windows for the game [21:28:48] I'm working on crystalspace, but it's not working for me (unix under windows and stuff) [21:28:55] zuu_ first [21:28:59] (sorry) [21:29:01] pls [21:29:03] :p [21:29:07] As project work in school I am doing a astar pathfinding thing. [21:29:26] astar? [21:29:34] a* [21:29:37] Also I haven't got any feedback on the terrain patch I posted [21:29:46] hang on uzurpator [21:29:53] you're next [21:30:19] I will post the source when I havve handled in the project. [21:30:20] and how's the progress on that school project, zuu_. Can you tell us more? [21:30:22] mkay [21:30:32] Its almost done. [21:30:44] nice [21:31:03] Im done with my statment If there is no questions. [21:31:11] any questions to zuu_? [21:31:25] n [21:31:25] good luck with the school project [21:31:29] hehe [21:31:30] no q [21:31:39] you, uzurpator? [21:32:09] if you haven't you can discuss your points [21:32:24] ok - I haven't recieved any feedback on that terrain patch i posted. [21:32:37] Hyronymus opens thread [21:32:50] I kind of need that to know how much triangles can a current pc process. [21:33:29] also - I build a system of flexible windows for the game [21:33:53] I tried it at school. But I faild to start. [21:33:56] atm I can write texts in unciode/ascii and define additional chars as - for instance - testures of rrains [21:34:01] I miss glut32.dll [21:34:07] ok [21:34:14] where's the patch-file? [21:34:25] copy glut.dll and rename to glut32.dll [21:34:29] ok [21:34:31] thought so [21:34:44] the thread about 'not precisely impressive) [21:34:54] ah okay [21:35:04] it crashed at FPS50 [21:35:19] 50 fps? [21:35:23] processor is PIII 800Mhz [21:35:34] eXinion does not see fps-rate [21:35:40] any error massages? [21:35:40] Ti4200 4xAGP w/128MB [21:35:52] I usally click those away [21:35:56] Hyronymus runs it again [21:35:57] zuu_ uses linux on his computer. [21:36:23] you got the latest one in the thread? [21:36:29] AppName: glut-1.exe AppVer: 0.0.0.0 ModName: glut-1.exe [21:36:29] ModVer: 0.0.0.0 Offset: 00003fc8 [21:36:32] I get 13 fps... [21:36:35] works fine here, uzurpator [21:36:39] but don't see any fps-rate [21:36:47] you have the latest? [21:36:51] yeah [21:36:57] Johnmit [~chatzilla@213.162.104.104] has joined #tempire [21:36:57] ok [21:37:02] oh no :$ [21:37:03] sorry [21:37:09] Johnmit [~chatzilla@213.162.104.104] has left #tempire [21:37:30] lol, 11 fps [21:37:37] good [21:37:47] [21:37:47] [21:37:47] [21:37:47] [21:37:47] [21:37:47] Hyronymus [borgirc-nl@Hyronymus.users.quakenet.org] has quit IRC: Excess Flood [21:37:48] you should have a gigantic patch visible [21:37:57] Hyronymus [borgirc-nl@Hyronymus.users.quakenet.org] has joined #tempire [21:37:58] yep, looks good [21:38:04] zuu_ have a crappy gfx card with no hw accleration. [21:38:06] looks like ttd's :p [21:38:11] sorry [21:38:13] just had to [21:38:24] you can move with a right mouse button [21:38:30] I know :p [21:38:33] found that out [21:38:34] ok [21:38:36] thanks [21:38:41] what hardware you have? [21:39:00] trident microsystems: cyberblade XP [21:39:01] Hyro - please redownload and try again ok? [21:39:06] intel pentium mobile 1.4 Ghz (centrino), onboard graphics card, with 32 mb shared memory [21:39:20] oh no, 64 mb :p [21:39:24] sucks anyhow [21:39:25] hmm [21:39:27] uzurpator, it keeps claiming fps50 but now I can't move anymore :p [21:39:28] ok [21:39:36] it crashes before moving [21:39:38] ok [21:39:41] intel celeron 1,33 Gz + 768 MB RAM. [21:39:50] seems to be a nvidia problem [21:39:56] I'll try at my other computer [21:39:57] oh boy [21:39:59] :p [21:40:13] good luck [21:40:14] (i got a nvidia card there [21:40:18] shall we discuss this all night> [21:40:19] you need driver details? [21:40:25] nope [21:40:27] proceed [21:40:34] hyro:not needed [21:40:37] ok [21:40:40] on both [21:40:44] who was next [21:40:50] that must ba a glitch on my side [21:41:32] oh wait [21:41:46] ? [21:41:47] now I forget to ask if anyone has anything to add to the protoytpes discussion [21:41:54] Arathorn, you? [21:41:57] eXinion has [21:41:57] [21:41:58] eh no [21:42:06] ok, eXinion, take it away [21:42:06] i have no idea about coding [21:42:09] but I already mentioned it :p [21:42:11] eXinion - proceed [21:42:27] I'm working on crystalspace, but it's not working for me (unix under windows and stuff) [21:42:34] it won't compile [21:42:37] what is crystalspace? [21:42:45] a ready engine? [21:42:47] 3d engine [21:42:47] graphics library [21:42:48] dll libraries for OpenGL [21:42:48] yes [21:42:54] not only, Hyronymus [21:42:57] directx also [21:43:01] oh, great [21:43:04] ok [21:43:20] you seek help, eXinion? [21:43:33] yes, I've already asked zuu, he'll help me after the meeting [21:43:39] ok [21:43:50] zuu_ will try his best. [21:43:53] and once it works, what will you use it for [21:44:06] are you gonna put crystalspace to a test? [21:44:11] just try out some simple applications, with respect to tempire [21:44:16] maybe load some models and stuff [21:44:20] ok [21:44:28] can you keep us informed? [21:44:33] get back into 'coding c++' :p [21:44:38] yes sure [21:44:39] will do [21:45:04] anything more you wanted to say? [21:45:11] nope, that's about it [21:45:17] no [21:45:27] Ok - I've got question to zuu - what is this Leu thing? I read about it but I cannot grasp the idea behind it. [21:45:42] leu? [21:45:46] uzurpator is a noob programmer [21:46:01] This thing about junctioneer you mentioned [21:46:05] you mean lua> [21:46:09] to make window system [21:46:13] Lua yes [21:46:40] its a script language that can be used to controle an c++ program. [21:47:09] call fiunctions defined by the c/c++ program. [21:47:40] *scribble scribble scribble* [21:47:59] ?! [21:48:08] So I build a core of the program in Lua and call c++ funcs through it? [21:48:24] eXinion is going to the toilet for a sec [21:48:31] take your time [21:48:37] we don't want a mess [21:48:39] I used it to make it easier for modmakers. But I made me alot more work. [21:49:18] hehe [21:49:25] back [21:49:30] can it be fucntional for TE mods? [21:49:44] or modding in TE [21:49:47] TE mods will be more about vehicle sets and somesuch [21:49:49] You build a core in c++. And then make intetrface functions in c++ that have certain arguments that can be called from lua code. [21:49:55] no real hard code-coding [21:50:08] true [21:50:33] can you compare it to what CSS does for htnl? [21:50:33] Creating these interface functions is a real mess. [21:50:41] hmm.. [21:51:08] no realy, but maybe for non programmers. [21:51:21] that would be a possibly for me then [21:51:49] Hmm. i intend to make a class of objects (checkboxes, buttons, textfields) each with a function assigned through a pointer. [21:51:59] should be quite straightforward [21:52:31] I gues thats better than executing lua code. [21:53:01] assigning pointers is functional isn't it/ [21:53:18] poniters ar nice tools. [21:53:42] each class has a field "onsomething" that points to a function called when this 'something' happens [21:53:44] but shall we realy discuss things like this on a meeting? [21:53:53] no [21:53:55] not yet no [21:54:00] I guess the next topic is for that [21:54:04] when we get to the impementation fase [21:54:07] +l [21:54:14] Featured discussion [21:54:17] considering that if things come well I'll have this library ready by the end of next month [21:54:33] that would be nice, uzurpator [21:55:06] but shall we move on to the Featured discussion subject? [21:55:10] sure [21:55:10] yes [21:55:11] yes [21:55:13] yes [21:55:17] what exactly do you want to discuss here? [21:55:31] it was suggested but not implemented [21:55:33] If we shuld accept it or not I gues? [21:55:42] if we really want it, we should start it [21:55:51] I can do it. [21:56:07] so I indeed want to accept the idea and kick off with something sensible [21:56:11] but we must select some topics then. [21:56:19] yes [21:56:23] eXinion is lost, what are we talking about? [21:56:27] Featured discussion [21:56:41] eXinion does not understand the term then [21:56:46] let me explain [21:56:59] the suggestionw as made to have a Featured discussion each week [21:57:20] during that week, a thread is opened on the forum, focussing on the discussion of a certain subject [21:57:24] selected by the meeting. [21:57:33] ah, very good idea [21:57:35] like te discussion we had before about triangels or rectangulars for terrain [21:57:39] now I get it [21:58:04] but it's only been suggested and I want to implement now. Question is; with what subject? [21:58:17] I was under the impression that the idea died... [21:58:19] good question :p [21:58:32] plus: do we need a poll in the Featured discussion [21:58:43] no [21:58:44] onl;y after the discussion is done [21:59:08] if we do it at the start, ppl will have voiced their opinion before knowing alll the details [21:59:10] so discuss the 1st week and place a poll the 2nd week i.e. [21:59:15] yea [21:59:19] the dessicions suold be taken at the meetnings, souldnet they? [21:59:29] can you vote on a poll after the topic has been locked? [21:59:39] no idea [21:59:50] you can have a seperate thread off course [21:59:51] I dont think so. [21:59:56] don't know, we'll have to ask chriscf or orudge [21:59:59] true [22:00:26] Or find a locked poll in the OT section. [22:00:29] suggestions for a subject? You were shcoked by th death, uzurpator. Does that mean you had a subject in mind [22:01:10] either we can discuss things that is important verry soon or more in the future. [22:01:22] not really - but seeing that after one month there was no topic to mimic 'featured discussion'... [22:01:33] do we have important stuff coming soon? [22:02:05] no not yet, only after all the ideas are categorized [22:02:11] one thing that I am thinking about is that we are brobbly going to choose ships to begin with or onother easy transport sort. Maby we should discuss such things. [22:02:43] anyone with that? [22:02:56] eXinion agrees on that [22:03:01] we also have the destination discussion [22:03:14] oh, and the pathfinding! [22:03:17] agree [22:03:31] now we have 3 [22:03:33] [22:03:38] wich one shall we choode? [22:03:42] and scales.. [22:03:42] choose [22:03:47] scales? [22:04:00] how much meters is one tile [22:04:08] i propsed 16x16 [22:04:18] and based upon that scale of vehicles, size of buildings etc [22:04:22] but since noone read my design doc :p [22:04:28] shall we start with scale then? [22:04:30] 16x16 for everything [22:04:32] yes [22:04:33] in the game world [22:04:37] should ships be realistic big etc? [22:04:49] yes, I think so, zuu_ [22:04:55] i think we should limit ourselfves to barges and ferries [22:05:07] I dont want to discuss it here. [22:05:10] uzurpator, can you create an encompassing thread about scales? [22:05:13] bigass ocean ships are 'noter pair of boots [22:05:27] will do cap [22:05:33] cap? lol [22:05:40] captain [22:05:48] any more topics? [22:05:56] yes [22:06:03] Any other business [22:06:09] I have one for that [22:06:09] no Hyronymus [22:06:24] oh, for feat. discussion you mean [22:06:31] we have not choosed which topic to start with [22:06:38] scales? [22:06:45] who votes for scales [22:06:48] eXinion does [22:06:55] yup [22:06:59] zuu_ agress [22:07:02] uzurpator does [22:07:06] Hyronymus does too [22:07:13] so that's settled :p [22:07:15] good [22:07:18] anyone have anything to add? [22:07:24] i don't [22:07:30] i have [22:07:31] I don't either [22:07:34] nope [22:07:40] zuu_: [22:08:03] Shall we create an wiki index for all discussins, as I suggested in my idea? [22:08:27] ? [22:08:34] dunno [22:08:40] who is going to maintain it? [22:08:51] I can do it. [22:09:03] godspeed then [22:09:06] could be nice [22:09:13] you got my blessing [22:09:19] mine too [22:09:21] tnx [22:09:22] ok [22:09:27] anything else? [22:09:32] no [22:09:34] not from my side [22:09:35] no [22:10:23] Any other business then? [22:10:26] what's next on today's agenda? [22:10:37] nothing? [22:10:45] choosing next meeting [22:10:46] I want a quick evaluation of this meeting [22:10:54] before we pick another one [22:11:04] please be honest and tell me if I was to strict [22:11:05] now? [22:11:12] now? [22:11:19] you were not, it was perfectg [22:11:19] 5 minutes at max [22:11:21] -g [22:11:23] it was a good meeting. [22:11:29] I liked it. [22:11:36] IRL you have to be so strict, as everyone will talk at once [22:11:37] not much bullshit [22:11:39] otherwise [22:11:44] probably i would have been evan more strict. [22:11:50] you all feel you could say what you wanted? [22:11:56] yes [22:11:57] yes [22:12:02] pfew [22:12:03] yes [22:12:14] there goes chirho's objextions [22:12:17] :p [22:12:20] :p [22:12:29] [22:12:29] I thought it would work better this way [22:12:36] it does [22:12:45] what whas chrho's way then? [22:12:45] you all know you will be asked your opinion now so you won't have to shout [22:12:50] just one hour. [22:13:07] Hyronymus: true [22:13:14] He doubted if being so strict would allow imagination [22:13:23] oh [22:13:28] it didn't [22:13:33] and making suggestions [22:13:51] but we;ll evaluate these kind of meetings later I hope [22:13:55] shal we conclude this meeting then? [22:14:02] yes [22:14:02] I dont think it has been so strict. [22:14:04] yeah [22:14:11] gotta gte back to sudying [22:14:16] mr minute-man [22:14:19] sp [22:14:22] resumé pls [22:14:26] eXinion will make the meetings [22:14:27] yes [22:14:29] minutes i mean [22:14:30] [22:14:44] ok [22:14:44] uhm.. [22:14:45] next meeting? [22:14:54] in two weeks? [22:15:03] I feel for 2 weeks [22:15:11] there won't be much progression in one week anyway [22:15:16] who's chairman then? [22:15:20] :roll: [22:15:31] eXinion makes a resumé in the minutes, good? [22:15:33] Im not fast on writing. [22:15:39] that's fine, eXinion [22:15:50] eXinion votes for Hyronymus as chairman [22:15:58] Hyronymus feels flattered [22:16:00] uzurpator agrees [22:16:07] it went very well [22:16:08] i agree too [22:16:12] zuu_ agrees with Hyronymus as cairman [22:16:21] geez, I didn't have to pay you guys [22:16:24] :p [22:16:33] all right then [22:16:36] you wanted to pay us? [22:16:43] uzurpator disagrees [22:16:46] no, of course not [22:16:49] well that's always welcome [22:16:50] I'm a poor student [22:16:53] oh [22:16:59] me too [22:17:00] just like all of you [22:17:08] AOB - anyone wants to see how I envision windows? [22:17:18] sure [22:17:22] yeah [22:17:27] does it crash on nVidia systems? [22:17:27] yup [22:17:27] yes, [22:17:29] so, the meeting's kinda closed? [22:17:34] yes [22:17:36] Meeting ajourned [22:17:43] thanks for coming