[15:33:10] 1. Start meeting. [15:33:11] 1a. Pick a chairman and a minutes man. [15:33:23] bad boy :P [15:33:35] <@Hyronymus> how about 0. check who's around [15:33:39] <@Hyronymus> or did I miss that [15:33:40] * XeryusTC pokes orudge [15:33:42] Hyronymus , we already did [15:33:44] I poked them all [15:33:47] <@Hyronymus> ok [15:34:07] Jpl said "WTF", that's all. [15:34:15] Purno: leave the ottd server ;) [15:34:26] yes master [15:34:52] when was the last meeting? [15:34:54] 1. Start meeting. [15:34:54] 1a. Pick a chairman and a minutes man. please :> [15:35:08] <@Hyronymus> June, 29th Jpl [15:35:08] Jpl , that should be noted at the logs/minutes [15:35:11] aye [15:35:23] well, we usually have Hyronymus as chairman [15:35:32] he hasn't volunteered yet [15:35:41] <@Hyronymus> not today pls, I don't feel like it [15:35:44] although i think it would be more usefull to pick me [15:35:50] sure [15:35:52] as it is mostly my meeting points ;) [15:36:00] <@Hyronymus> just bring them on [15:36:01] * 06Opmerking - Lakie noemt je naam op #tycoon! [15:36:17] who is minuteman then? [15:36:24] <@Hyronymus> with a small crowd like this I suggest we leave the symbols [15:36:37] <@Hyronymus> I can do that if noone else wants to [15:36:45] ok :) [15:36:59] ok [15:37:29] so: [15:37:38] chairman: me, minuteman: Hyronymus [15:37:45] <@Hyronymus> and XeryusTC, Purno and Hyronymus are active [15:37:57] let's move to 1b. Discuss minutes of previous meeting. then [15:37:57] and Jpl is there too somewhere [15:38:11] I can't remember them. [15:38:25] http://www.tt-forums.net//files/minutes060629_177.txt [15:38:25] I'm looking. [15:38:33] <@Hyronymus> that's coming ill-prepared Purno [15:38:42] Hyronymus , I know [15:38:48] preparing is not one of my qualities [15:38:52] <@Hyronymus> if you have a meeting always read the minutes from the last meeting [15:38:52] however, organizing this meeting was [15:39:04] and if you have a meeting you don't come in too late [15:39:09] so stop blaming me. [15:39:12] it's not my job [15:39:15] it's a hobby [15:39:17] To avoid such blunders in the future, there will be an agenda item "DD Committee Report" <- we don't have one of those :) [15:40:15] so... [15:40:18] <@Hyronymus> no, suggesting the DD committee turned out to be similar to killing it instananeously [15:40:19] The DD Commitee should've met 6th July, did they do that? [15:40:39] the DD commitee is dead imo [15:40:45] <@Hyronymus> yes [15:40:50] indeed [15:40:52] well, i didn't do anything since 2 days after we made it :P [15:41:25] <@Hyronymus> but let's move on if noone has anything to mention about the last meeting [15:41:31] does that leave us with scrapping the DD commitee? [15:41:54] <@Hyronymus> not officially but I'll take it up with the other members [15:42:03] <@Hyronymus> expect it to be scrapped [15:42:24] ok [15:42:32] next then: 2. Update and discussions about TRoS engine. [15:42:39] let me see [15:43:05] i'll speak as a TRoS dev from now on ;) [15:43:42] * 06Opmerking - orudge|cs noemt je naam op #tycoon! [15:44:03] we're writing a new GUI system, we do this because I was unhappy with the previous system (which still exists and won't be deleted), the new system will be more modular so you can also implement your own little GUI objects [15:44:17] GUI objects? [15:44:25] like buttons and such? [15:44:30] buttons, labels, checkboxes, textboxes etc. [15:44:51] <@Hyronymus> nice [15:44:56] with each their own designable graphics? [15:45:26] the new GUI will also make it easier to make a costumized GUI for end users, so you can have a few skins in your game :) [15:45:59] that about the new GUI [15:46:58] Seniltai is making a model loader as we speak (I hope, haven't spoken to him in 2 days ;) ), so it will be possible to load actual objects into the game very soon [15:47:17] 3d models that is? [15:47:25] this would make it possible to start working on buildings, trains etc [15:47:27] Purno: yes [15:47:34] cool [15:47:59] but do we have to wait making models until it works in-engine? [15:48:17] no, we don't have too, but you can't use them ingame before it's done [15:48:41] <@Hyronymus> do you reckon it is safer to wait, XeryusTC [15:48:43] perhaps it's useful to bring up this model-discussion further on in this meeting? [15:49:10] <@Hyronymus> I disagree Purno, there are no 3D artists around [15:49:26] Hyronymus: no, but we can't do anything of use for TE until it is possible to load models [15:49:43] <@Hyronymus> ok XeryusTC [15:49:48] but to discuss things like model standards and such, so artists can join our project? [15:49:52] maybe we could use/lend the models from OTTDs 32bpp branch [15:49:55] <@Hyronymus> Purno: it's not good to discuss 3D if you don't master it [15:50:05] <@Hyronymus> let the 3D coders suggest standards [15:50:12] i think we should have a graphics department first ;) [15:50:22] <@Hyronymus> that should result in sensible standards right from the start [15:50:36] <@Hyronymus> XeryusTC, one more question [15:50:38] indeed :) [15:50:45] Hyronymus: go ahead :) [15:51:03] <@Hyronymus> is there any information you and Seniltai should provide future artists [15:51:18] <@Hyronymus> like specific engine features [15:52:13] brb [15:52:21] well, we only support a few 3D model formats, although we hope to support more formats later on [15:52:30] <@Hyronymus> ok [15:52:34] but Seniltai is working on the model part [15:52:46] <@Hyronymus> and did you find a license for the engine yet? [15:53:19] no, we're not busy with looking for a license [15:53:33] and we'll probably make a custom license when we feel like we need one [15:53:38] <@Hyronymus> ok [15:53:49] it is free to download and use the engine for now [15:53:58] * Jpl volunteers to supply 3d models. [15:54:02] <@Hyronymus> do we wait for Purno to return? [15:54:20] * @Hyronymus writes Jpl's name down [15:54:24] back [15:54:27] Jpl: you can model? [15:54:38] yes. I've been using 3dsmax for years. [15:54:45] cool :) [15:54:59] anyway, next thing [15:55:02] hang on [15:55:13] perhaps it's useful to say which formats are supported for sure. [15:55:39] uhm [15:55:54] blender and 3ds? [15:56:14] (or something else?) [15:56:42] we support 3dsm's old model format (I can't recall the extension) and something milkshape can export/uses, and also some ancient non-compressed format IIRC [15:57:00] but i'm not sure which are currently supported [15:57:16] ok, can you post that later on at the forums? [15:57:25] yes [15:57:29] ok :) [15:58:00] so, ill move on the the next TRoS point [15:59:56] TRoS' sound engine is done for 2 months now, it supports .ogg files for now, and possibly some other formats that OpenAL supports on default (not sure which, or if it even has default sound formats implemented), more format support will come in the future [16:00:28] <@Hyronymus> nice, ogg is open source isn't? [16:00:29] the sound engine supports 3D positional sounds [16:01:08] Hyronymus: yes, but more importantly, it's license free, you need to pay if you want mp3 support [16:01:29] <@Hyronymus> killing 2 birds with 1 stone [16:02:22] <@Hyronymus> you made everyone speechless [16:02:30] and the sound engine is incredibly fast due to a quite good buffering system, which also removes a sound file from the memory if not used for some time, so it is also quite memory effecient and you don't have to care about unloading sounds yourself [16:03:35] sounds very good [16:03:37] <@Hyronymus> sounds technical but smart [16:04:17] and a part which TE probably doesn't need, but i'll mention it anyway: we now have a really nice way of supporting database accessing, it is really easy to use and very flexible (can be used for every kind of database AFAIK) [16:04:51] database? what would you use a database for in such a game/engine? [16:04:57] things like vehicle stats, or sth? [16:05:11] <@Hyronymus> that would be overkill [16:05:19] we use the database to save accounts/characters in for TRoS, but i don't really see the use for TE as of now [16:05:27] ok [16:06:24] we also have a tree system, this basicly means that you have a parent element, and can keep adding elements to it. this can be used to store lots of associative information (something belongs to something else) [16:07:26] TE could use it to save vehicle arrays for example, so you can access a vehicle through it's company parent, or you can have the vehicles ordered by their type (in the buy menus) [16:07:38] nice [16:08:01] this is mostly behind the scenes though, but it makes the live of an developer so much easier :) [16:08:43] that was all i think [16:08:47] anyone got questions? [16:09:06] <@Hyronymus> actually I don't [16:09:13] well... hmm... not really [16:09:34] ok [16:09:46] 3. GUI [16:09:47] 3a. Discuss a general UI design, there are several threads about this which I will look up later. [16:09:47] 3b. Discuss about making the GUI graphics, appoint someone to come up with some work outs of our ideas. [16:09:59] i haven't looked up the threads btw ;) [16:10:04] aye [16:10:15] what do you mean with "general UI design"? [16:10:20] <@Hyronymus> may I say something about this [16:10:47] Purno: the layout of the GUI, there have been some threads about this on the forums [16:10:51] Hyronymus: go ahead :) [16:11:01] <@Hyronymus> Xeryus just said TRoS now has the possibilty to have homemeade gui elements [16:11:19] yes [16:11:38] <@Hyronymus> I suggest we should use that as starting point [16:12:00] <@Hyronymus> I wonder if you and seniltay use a "standard" for development [16:12:24] <@Hyronymus> from that/a standard it should be relatively easy to derive a TE-standard [16:13:09] you mean for GUI objects? [16:14:09] <@Hyronymus> yes [16:14:24] well, we have some of our own objects [16:14:31] which are also the most used objects [16:14:45] Got a Question; [16:15:40] If someone wants to make the graphics for, for example, a button. Does these graphics exists from multiple 'sprites' or parts. Like 4 corners, 4 sides, main texture, both being pressed and unpressed, etc? [16:16:46] we have our own way of declaring them in the code, and you can't do it completely else because TRoS wouldn't recognise your GUI object, you also need to do it in that way to get actions from our engine, like clicking on the object [16:17:11] Purno: you need a left part, a middle part and a right part for the button [16:17:24] could you show me an example of, for example, a button? [16:17:27] graphical-wise? [16:18:08] you can add a pressed/unpressed state, but it will always show the pressed if you don't have an unpressed [16:18:10] uhm [16:19:06] <@Hyronymus> what about psting examples on the forumm [16:19:15] that'd be great [16:19:22] <@Hyronymus> a much more friendly environment [16:19:23] <@Hyronymus> :P [16:19:38] heh [16:19:45] i cant find screens of our current button atm [16:20:00] ok [16:20:15] http://xeryustc.cjb.net/tros/skin.png http://xeryustc.cjb.net/tros/mockup.png [16:20:21] those are for a future skin [16:20:23] btw, I don't want screens, I want 'sprites' or parts of buttons and such. [16:20:45] ok [16:21:04] but you can make your own sprites anyway [16:21:44] ok [16:22:26] <@Hyronymus> Purno, didn't you once post some GUI elements [16:22:33] yes I did [16:22:37] do you want me to look them up now? [16:22:52] <@Hyronymus> from all the GUI topics I think that is the most elaborate topic [16:22:56] http://www.tt-forums.net/viewtopic.php?t=25678 [16:23:21] tho I have an idea for something more professional, but I guess we'll discuss that latero n [16:23:50] heh [16:24:26] that was my idea for 3b, appointing you for making a GUI ;) [16:25:27] it was my idea to volunteer with it, but I can only make good grpahics if I can do pixel work, and not vector work. [16:25:29] <@Hyronymus> he fell of his chair it seems [16:25:36] Hyronymus , no i didn't [16:25:43] <@Hyronymus> read the topic you just highlighted [16:25:44] but shall we finish 3a first? :> [16:25:53] Hyronymus , I did [16:25:54] <@Hyronymus> last post on page 1, made by XeryusTC [16:26:11] <@Hyronymus> you can use bitmaps and have a scalable GUI with TRoS [16:26:17] so I have to make them BIG [16:26:22] <@Hyronymus> why? [16:26:32] yes [16:26:38] well, I guess scaling something big down looks better than scaling something small up? [16:26:47] but scalable will be by stretching the bitmaps by looking at my post ;) [16:26:53] <@Hyronymus> unless you clutter it with details [16:27:04] Purno: it's better to just make it 1:1 [16:27:06] XeryusTC , will it be anti-aliased? [16:27:16] that depends on how you draw it [16:27:26] so, anti-alias is an option? [16:27:27] but we don't support anti aliasing on default [16:27:31] hmm... [16:27:50] how hard would it be to support it? [16:27:55] TRoS draws all your sprites without caring about them basicly [16:28:43] <@Hyronymus> perhaps good to make buttons with 1280x720 as default screensize [16:28:54] well, we would need to run an anti-aliasing algoritm over all the windows, or do an anti-aliasing over the entire screen after rendering [16:29:20] XeryusTC , would that be hard to implement or influence the behavior of the engine negatively? [16:30:18] i think it would be quite hard to implement [16:30:21] ok [16:30:44] and it kinda goes against a basic principle of GUIs, which are 99/100 times not meant to be anti-aliased ;) [16:30:49] * azzaz (~a@d220-238-156-192.dsl.vic.optusnet.com.au) has joined #transportempire [16:30:56] XeryusTC , ok [16:31:03] <@Hyronymus> look who we have here! [16:31:18] hmm [16:31:23] am i late? [16:31:25] 1 hour [16:31:31] did we do something wrong with the timezones? [16:31:32] <@Hyronymus> aren't you following the Dutch crownprince in Australia, azzaz? [16:31:34] i think someone missed the point of time zones ;) [16:31:48] lets not go off-topic guys [16:31:55] I wanna finish this meeting before dinner time, TBH. [16:32:15] ok [16:32:23] but, we'll need a GUI design [16:32:25] <@Hyronymus> not much more to discuss [16:32:34] well, layout [16:32:50] * @Hyronymus informs azzaz that the meeting is at agenda point 3b [16:33:00] <@Hyronymus> agenda: http://tt-forums.net/viewtopic.php?t=27515 [16:33:01] e.g. big buttons vs. small buttons. Text vs. icons. Drop down menus vs. selection boxes. etc. I guess? [16:33:01] i'll look up the thread i had in mind [16:33:18] Hyronymus , no, 3a we are. [16:33:24] thanks Hyronymus [16:33:29] <@Hyronymus> you shouldn't choose drop down vs. selection boxes [16:33:37] well, that was just an example. [16:33:39] <@Hyronymus> you should choose both depending on the feature [16:33:51] there are situations you can use multiple things. [16:33:59] <@Hyronymus> indeed [16:34:26] still, I think text vs. icons is an important one. [16:35:01] <@Hyronymus> true but too many icons are confusing [16:35:20] well, too many buttons on a screen at the same time are confusing in general. [16:35:35] too much text isn't good either [16:35:47] its a careful balance [16:35:54] True. [16:36:04] <@Hyronymus> or a careless mistake [16:36:13] that too [16:36:15] icons can be confusing for new players [16:36:23] XeryusTC , you can have tooltips or sth [16:36:25] which can also scare them from the game [16:37:07] True, but icons aren't that bad. Take a look at TTD which has tonnes of icons. [16:37:18] true [16:38:43] do we want to discuss icons vs. text any further? [16:38:59] or save it until some GUI sketches are done? [16:39:52] it would make more sense to see some context before deciding for specific cases [16:41:17] so, leave it for now? [16:41:19] http://www.tt-forums.net/viewtopic.php?t=24261 <- found the main menu thingy [16:43:59] http://www.tt-forums.net/viewtopic.php?p=435301#435301 <- something like that is very usefull for a new game window :) [16:44:32] <@Hyronymus> indeed [16:44:45] <@Hyronymus> and as azzaz said, wehsouldn't decide on a vs b now [16:44:51] <@Hyronymus> it's all in the context [16:45:10] true [16:46:06] so, i think we can move on the next point? [16:46:09] yep [16:46:44] 4. Set up for an SVN repository. [16:46:46] nono [16:46:47] 3b. [16:46:51] oh [16:46:56] 3b. Discuss about making the GUI graphics, appoint someone to come up with some work outs of our ideas. [16:46:58] Purno? [16:47:07] First, appoint me :P [16:47:26] ok [16:47:58] Everyone agreed? [16:48:20] * XeryusTC pokes Hyronymus to note this ;) [16:48:52] * XeryusTC pokes orudge btw [16:49:01] * Purno pokes azzaz too [16:49:17] lol i thought it was obvious [16:49:42] I wanna know officially ;) [16:49:56] <@Hyronymus> sorry [16:49:58] <@Hyronymus> noted [16:50:12] <@Hyronymus> though we already agreed on that actually :p [16:50:15] well if you dont Purno, no one else would i suspect [16:50:15] <@Hyronymus> *thought [16:50:22] Ok. [16:50:35] I'll take that as "you're hired" [16:50:44] secondly, what kind of graphical theme would we like? [16:51:01] I was thinking about something oldish with a woodish pattern and some ironish art around the buttons. [16:51:14] <@Hyronymus> try adding something transport related [16:51:26] Hmm... such as? [16:51:27] <@Hyronymus> I liked the RRT2 menus [16:51:30] Aye [16:51:33] RRT2... [16:52:02] I could take a look at that indeed, tho I didn't really like it that much. [16:52:07] hmm [16:52:13] <@Hyronymus> it's merely a suggestion [16:52:24] For example, I like AoE-III's GUI-theme more. [16:52:31] but dunno if that fits in this game. [16:52:35] i think we need to keep the graphical theme in line with the games expectations [16:52:54] <@Hyronymus> AoEIII is a bit too romantic for a transport simulator I think [16:52:56] it would be nice to have some mechanical looking GUI [16:53:16] well, it depens on the year TE will be in, like TTD is from 1950 till 2050. [16:53:22] <@Hyronymus> a "cold steel" skin :P [16:53:29] I could do some steelish too. [16:53:37] gotta see if I can do a good texturing tho. [16:53:50] <@Hyronymus> would be fun to have the GUI change over time [16:54:00] thats what i was thinking [16:54:10] <@Hyronymus> :) [16:54:15] could be confusing tho [16:54:18] <@Hyronymus> I think it would be a novelty [16:54:29] <@Hyronymus> no, button images should stay the same [16:54:38] <@Hyronymus> just the framework changes [16:54:51] Hmm... [16:55:04] hmm [16:55:07] <@Hyronymus> see what you come up with [16:55:14] I'll take a look at something RRT2-ish [16:55:44] so, while playing in the industrual revolution time you'll have a very cold steel GUI, and in the 21th century you would have some slick design GUI? [16:55:54] <@Hyronymus> yes [16:56:02] could be nice [16:56:04] in line with building changes etc [16:56:08] <@Hyronymus> indeed [16:56:16] ok, cool. [16:56:17] but having a sudden change of the entire GUI would be pretty weird :P [16:56:22] indeed. [16:56:22] <@Hyronymus> no, not sudden [16:56:30] <@Hyronymus> that's the trick :P [16:56:46] <@Hyronymus> perhaps we should focus on a standard GUI first [16:56:51] indeed. [16:56:57] <@Hyronymus> and leave all the fancy stuff for later [16:57:11] you could also make a colored GUI, which the player can choose the color of himself. [16:57:22] skins? [16:57:29] skins is another thing [16:57:39] skins will be supported by the engine, right XeryusTC ? [16:57:44] yes [16:57:53] TRoS will support skins to the extrem³ [16:57:54] we're now talking about the standard skin. [16:58:09] you can have one skin and totally the opposite, graphical wise and layout wise [16:58:23] extrem³= extreme³ [16:58:28] a skin needs a body... [16:58:49] sorry guys, be back very soon, really gotta go to the toilet [16:59:03] ok [17:00:14] btw, i showed you guys that GUI mockup earlier [17:00:14] back [17:00:20] yeah [17:00:46] that is suppose to become a lego-brick like skin [17:01:05] hmm.... there's work to do then [17:01:18] so you can put together some windows in some kind of bigger window [17:01:18] didn't recognize lego from it. [17:01:33] ah that way [17:01:52] although all windows will stay seperated, they will just be locked together [17:02:04] so you can move them all in one drag? [17:02:17] yes [17:02:20] interesting [17:02:37] but that is only if you put them together, if you leave them seperated on both sides of the screen they will act like a different window [17:02:55] and the skin was also meant to have different colored windows [17:03:08] so you could have green, blue, red, yellow, orange windows etc [17:03:55] hmm, we could also overlay some parts of the GUI with the company color :) [17:04:18] (just for the eye candy's sake ;) ) [17:04:37] yep [17:04:41] good point [17:04:50] if we will use company colors. [17:04:52] maybe we should make a thread about the general GUI looks ;) [17:05:08] we already have a thread about my GUI mockup [17:05:13] I can post some new mockups there too. [17:05:25] Dunno what use a new thread would have. [17:05:30] true [17:06:04] * orudge|cs (~orudge@138.251.212.43) has joined #transportempire [17:06:11] good :) [17:06:18] Am kind of busy though [17:06:28] i think we can move on to the next point on our agenda now [17:06:33] me too [17:06:35] Purno, Hyronymus, azzaz: agreed? [17:06:39] * peter1138 (~peter@svn.bucks.net) has joined #transportempire [17:06:41] yep [17:06:43] yes, XeryusTC , agreed. [17:07:24] hmm [17:07:26] where is Hyronymus? [17:07:31] he seems to be afk [17:07:33] or busy [17:07:41] but i'll move on the the next point, orudge should also pay attention: [17:07:43] 4. Set up for an SVN repository. [17:08:01] I probably asked before, but what is a SVN repository? [17:08:16] its like CSV [17:08:18] SVN is a subversion repository - similar to CVS, if you know that [17:08:18] lol [17:08:23] basically [17:08:27] what's CVS? [17:08:27] It lets you track version changes, etc [17:08:30] we keep our code their [17:08:32] for an example, see the TTDPatch repository [17:08:34] http://svn.ttdpatch.net/ [17:08:35] aye, so only code-related? [17:08:39] all the code is kept there (and other stuff, in theory) [17:08:45] so people can work at the code and submit their changes there [17:08:46] and previous versions can be retrieved, etc [17:09:15] but would I, as graphics artist, have to work with SVN too? [17:09:32] Probably not... depends on how whoever is in charge of it sets things up [17:09:34] it makes the live of a dev lots easier, we would have to exchange all the files ourself otherwise, and only one person could work on a file in theory [17:09:41] Graphics could be integrated into SVN, but there are probably better solutions [17:10:04] it's more usefull to have graphics stored somewhere else IMHO [17:10:09] ok [17:10:48] * XeryusTC remembers the 10mb of files to download just for sounds and a few grahics for TRoS [17:11:03] just what i was gonna say XeryusTC [17:11:16] but i was thinking 100's of MB for TE [17:11:25] yes [17:11:30] Trainz goes into the GB's [17:11:37] TRoS will have 100s of MBs too ;) [17:11:59] it's quite annoying to have to download big files while you only want to work on <50kb code files ;) [17:12:07] is this going to be a bandwidth problem? [17:12:08] Yes [17:12:15] Bandwidth shouldn't be an issue from my point of view [17:12:18] anyways, orudge, you offered a SVN repository once IIRC [17:12:20] As long as it is within reasonable limits [17:12:27] (as in, not many many tens of gigabytes a month) [17:12:37] after that, donations would probably be desired [17:12:40] eg, after 50GB/month [17:12:43] but that's a LOT of transfer really [17:12:51] and yes, I can provide you with an SVN repository [17:13:09] ok :) [17:14:11] should we discuss details now or do it some time later (by the forums)? [17:14:22] what are the details? [17:14:55] users mostly ;) [17:17:38] <@Hyronymus> discuss details on the forum [17:17:38] orudge: what do you wish, now or later? [17:18:23] Actual technical details, later [17:18:27] * orudge|cs is working on his comp sci practical :p [17:18:30] but basically [17:18:36] I can set up svn.transportempire.com or something similar [17:18:42] assuming Steve points it back to my server [17:19:03] i havent seen Steve in days [17:19:49] ok, so I think we can move on to the next point [17:19:54] i have probably missed this, but where is TRoS located? [17:20:27] the site: http://tros.ath.cx/ or tros.xepo.nl [17:20:35] svn: http://tros.ath.cx/subversion [17:21:10] so, Purno, Hyronymus, azzaz, orudge|cs, move on to point 5? [17:21:22] fine with me [17:21:34] sure [17:22:55] hopefully the next meeting will come sooner than this one [17:23:12] hmm [17:23:13] anyway: [17:23:15] 5. Next meeting. [17:23:52] so? [17:23:59] two weeks? [17:24:05] anyone sees a meeting comming anytime soon [17:24:16] two weeks is fine [17:24:19] same day, same time? [17:24:27] or should we base it on how we progress in the forums? [17:24:41] i think we can do it in two weeks [17:24:42] I'd rather plan it now. [17:24:47] planning via the forum takes too long IMO [17:24:51] * orudge|cs (~orudge@138.251.212.43) has left #transportempire [17:24:53] oh wait, lets make it 3 weeks [17:24:53] yes good point [17:25:06] hmm... [17:25:12] i have a test week in 2 weeks :( [17:25:13] got class again then, don't know what times yet. [17:26:04] what about saturday in 3 weeks? [17:26:23] saturdays should be fine [17:26:23] no objections here [17:26:36] but I believe Hyronymus has to work on saturdays [17:26:37] making it saturday the 13th (quick look ;) ) [17:26:40] <@Hyronymus> I do [17:26:48] hmm [17:26:49] <@Hyronymus> saturday evening would be fine for me [17:27:00] yeah [17:27:04] define evening in GMT [17:27:13] 1600? [17:27:26] i think somewhat 1500 GMT ish [17:27:34] nopes [17:27:37] that's around dinner time [17:27:48] oh yeah [17:27:57] * XeryusTC changes to 1700 GMT [17:27:59] is it wintertime again, after 3 weeks? [17:28:08] could be [17:28:50] hmm.... something like 18:30 local time, that's 16:30 GMT summertime would be fine for me. [17:29:02] we can do that [17:29:16] but i think it's more save to go for 19:00 local [17:29:21] agreed [17:29:32] 17:00 GMT summertime [17:29:36] <@Hyronymus> agreed too [17:29:45] Hyronymus , you know when it's gonna be wintertime again? [17:29:46] <@Hyronymus> no Purno [17:29:49] ok [17:29:51] <@Hyronymus> not 17:00 summer time [17:29:58] last weekend of october [17:30:01] <@Hyronymus> this weekend [17:30:05] this weekend? [17:30:06] ok [17:30:09] <@Hyronymus> as always the last weekend of octber [17:30:11] so weĊ•e in GMT+1 again? [17:30:16] yes [17:30:25] 18:00 GMT then [17:30:27] <@Hyronymus> yes [17:30:53] count me out, but have fun regardless [17:30:56] ok [17:31:41] so, 1800 GMT it will be then :) [17:31:45] saturday in 3 weeks [17:32:00] is that 2,5 week or 3,5 week? [17:33:29] 2,5 i think [17:33:59] how about a date? 11th or 18th [17:35:00] azzaz , good point :P [17:35:13] 11th I guess then [17:35:33] 11th [17:36:42] ok, sounds like a deal to me :) [17:37:14] ok, this meeting is ended by this then