[21:05] Well, I guess we could start with the first issue on the agenda: · Appointing minute-keeper (unless someone voulunteers) [21:05] chirho, get your ass overhere [21:05] OK, but it's really just "bing, bash, bing bang bash bash" ;) [21:05] well, roll call first [21:05] I'm here [21:05] I JUST WANT BANG BANG BANG ;) [21:05] !v Bjarni [21:05] * Bot424 sets mode: +v Bjarni [21:06] hyr? [21:06] Hyronymus? [21:06] here [21:06] Iv Hyronymus [21:06] !v Hyronymus [21:06] * Bot424 sets mode: +v Hyronymus [21:06] Jpl? [21:06] * Hellfire[Coder] sets mode: +v Tombe[Music] [21:06] I'm present and correct, SIR! [21:06] http://orudge.no-ip.com/bingbash.mp3 - imagine this looping many times ;) [21:06] (will be a bit slow to download, perhaps) [21:07] !v orudge [21:07] * Bot424 sets mode: +v orudge [21:07] Qton? [21:07] * broodje has joined #tempire [21:07] broodje? [21:07] Reporting for duty, Metalcore[IRC] [21:07] yeah [21:07] !v Qton [21:07] * Bot424 sets mode: +v Qton [21:07] Metalcore[IRC]? [21:07] !v broodje [21:07] * Bot424 sets mode: +v broodje [21:07] roll call [21:07] hmm just in time :D [21:08] * Metalcore[IRC] changes topic to ':: Transport Empire :: Meeting in Progress, /msg Metalcore424 if you want to talk, but you can't. Agenda: http://ttforums.owenrudge.net/viewtopic.php?t=8228 :: www.tt-forums.net :: http://sourceforge.net/projects/tt2/ ::' [21:08] * Metalcore[IRC] sets mode: +m [21:08] hmm, 2-1 [21:08] Let's rock [21:08] So we have present: (in order of mIRC) Hellfire, Metalcore, orudge, Bjarni, broodje, Hyronymus, Qton, Tombe [21:08] seems right [21:09] Still no Chris [21:09] OK, first item on the agenda [21:09] Good. Let's discuss the first item on the agenda: · Appointing minute-keeper (unless someone voulunteers) [21:09] appointing a minutes keeper [21:09] ok, any volunteers? [21:09] I can't, I'm going at about 9:00 [21:09] I'm sorry but I can't find time to do it [21:09] Neither can I, but I could do it next time! [21:10] I may be leaving at 9pm too, like Tombe[Music] [21:10] I'll do it if you just tell me briefly what to do. [21:10] Ok, [21:10] keep minutes :P [21:10] Is it to watch Big Brother? [21:10] It is, funnily enough [21:10] Me too [21:10] Qton: edit the log file from this sessiob [21:10] erase useless stuff from it [21:10] just sum up, briefly, what was said during the meeting. Just summarize the decisions taken, and important stuff that was said. [21:10] ok got it [21:11] and try to post it asap [21:11] in the topic mentioned in the channel topic [21:11] Yeah, that last note is important :) [21:11] Qton, is your IRC client making a log right now? [21:11] ok you'll get it tomorrow morning my time [21:11] yeah it is [21:11] Excellent. [21:12] gonna check the lenght..... [21:12] good deal [21:12] Next item :), · Summary of decisions made on 12/06/2004 [21:12] Up next, Summary of decisions made last time [21:12] Damn you Hellfire, beat me to it [21:12] can someone kill the parrot? [21:12] * Hellfire[Coder] shoots the parrot. [21:12] it's constrained to 512kB [21:12] * Bjarni do as ordered [21:12] should be enough [21:12] I suggest Hellfire[Coder] takes charge and call the agenda items [21:13] Very well... Hyronymus, were you present during the previous meeting? [21:13] I agree. We should make order, not chaos [21:13] I was [21:13] I tried to lead it :) [21:13] Could you sum up the decisions made last time? [21:13] oh boy [21:14] we decided on terrain type [21:14] we thought about hex terrain [21:14] but we decided for (someone help me0 [21:15] squares [21:15] squares [21:15] thanks, Metalcore[IRC] [21:15] 1v jpl [21:15] !v jpl [21:15] * Bot424 sets mode: +v Jpl [21:15] we also decided to attract some new coders but that will be discussed later [21:15] thanks :) [21:16] That's the next item I think [21:16] paltform choice was postponed: we try to keep it as 'open' as possible for the start [21:16] Anything on the UI? [21:16] no, not yet [21:16] a CRC workshop was suggested [21:17] that will be a topic later on too [21:17] I hope chirho will be in by then [21:17] and chochmah offered to help coding with some parts of the project [21:18] UI should be on CRC [21:18] Anything else? [21:18] that's why I refered to it, Jpl [21:18] no, that was all IIRC [21:18] Programmer recruitment, then [21:18] ok, any questions? anyone? [21:19] no [21:19] · Programmer recuitment - did our brief publicity campaign work? [21:19] I think it did [21:19] I could say a few things about this: [21:20] I think it didn't.. ONE programmer responded, with little programming experience, [21:20] which is not bad, considering that the topic was in "General TT" [21:20] But as discussed in the "Programmer recruitment" topic, I asked Spaceman-Spiff to move the topic to the Off-topic forums, because that's the forum which is most visited. [21:20] My suggestion would be to use the SourceForge programmer recruitment service - advertise there, and you're more likely to get a result [21:20] hmm, and if it is posted on the same site as openttd is programmed? [21:21] like owen said :P [21:21] (And as a small bonus, he made the topic sticky :) ) [21:21] two good suggestions I think [21:21] I have a CVS book, which also discusses the Open Source process. [21:21] * Tombe[Music] agrees with Hyro [21:22] In that book, the authors mention, that without an active code base, programmes are less likely to join the project. [21:22] sounds reasonable [21:22] but can't we at least try? [21:22] well maybe it would help if the project has a good goal [21:22] So you think we need to make something first before people want to start joining? [21:22] OTTD didn't really get any developers before it was somewhat playable [21:22] Seems logical... [21:22] Yes, I think we can, but in the recruitment, we should explicitly state that it is a project starting from (almost) scratch. [21:23] ok [21:23] what is it that you want with tempire? [21:23] sounds fair [21:23] That's a bit of a broad question [21:23] make that clear, do you want it modable, just a ttd cloane [21:23] clone* [21:23] 3d/2d [21:23] etc [21:23] I think we want a TT-like game built to our specifications with what we all want in it [21:24] decide on that first, and then advertise [21:24] and do we prefer coders with some affection for TTD like games? [21:24] but people must dare making desicions the [21:24] n [21:24] do we have a codename? [21:24] * Hyronymus agrees with broodje [21:24] Yes, we have a codename: Transport Empire :) [21:24] ;) [21:24] Hyronymus has a good point there [21:24] what point, Tombe[Music]? [21:25] * Hellfire[Coder] agrees with broodje, but some of the things he mentioned have already been decided. [21:25] I think we want programmers if they like TTD and also if they don't even know it at all [21:25] I think we want people who've expressed interest in the project by posting on our forum, which they would have found because they like TTD [21:25] Not some random bunch we found on SourceForge [21:25] Hellfire[Coder] I know, but write that down in a short paper [21:25] ah, that one [21:25] just with points [21:25] and why are there 2 discusions at once? :D [21:26] you started it ;) [21:26] order! order! :P [21:26] oh sory :o [21:26] the question is if we should rule out programmers just because they don't know TTD [21:26] * Tombe[Music] bangs fist loudly on desk [21:26] what if we add that to the agenda: making a document with TE goals [21:26] Good. Let's keep the meeting structured. About the programmers: I think we should take any programmer who is interested in our project. [21:26] Hyr: ok, added :) [21:26] * Bjarni agrees with Hellfire[Coder] [21:27] Hyronymus yes important that point ! [21:27] Hyro, we could incorporate that into 'Discussion of core elements of the game' [21:27] I think that's been agreed upon [21:27] OK [21:27] Hellfire[Coder]: and tsill leave the topic in OT on the forums? [21:27] Yes, we'll leave it there. [21:28] ok [21:28] So we agree that we'll take any programmer who is interested, but do not recruit them on sf.net yet? [21:28] Do you want to move onto the next item, then? [21:29] so all coders that knock on our door should be accpeted [21:29] yes. [21:29] any criteria for once one knocked? [21:29] yup [21:29] open the door [21:29] hehe [21:29] who will contact the guy who volunteered? [21:29] no, no criteria. Yet. [21:29] Good question. [21:29] I said chirho would contact him, but I dunno if he did [21:30] I could do that, until chirho agrees to do it :) [21:30] I think hell should [21:30] he's the mian coder, while chriho is the supervisor [21:31] I think we should appoint a deputy supervisor for when chriho doesn't turn up [21:31] main coder? How about only coder ;) But ok. I'll talk to the "newbies" :) [21:31] :P [21:31] only coder automatic makes you the main coder :P [21:31] ok, solved [21:32] good. Anything to add? [21:32] Or can we continue with the next item on the agenda? [21:32] not from my side [21:32] Next item: · Research Progress - what do we have? [21:32] (Let me check our sourceforge project for that... brb) [21:33] ok [21:34] We have done research into: [21:34] - Autoconf (automagically generating Makefiles) [21:34] - Language options (using GetText for multiple language support) [21:35] - Cross platform libraries (research at 5%) [21:35] Actually, Cross platform was assigned to me, [21:35] so I've been looking at SDL and WxWidgets [21:35] I've done some simple windowing (hello world example) in SDL and WX, and I've done OpenGL in SDL and WX, and from just those two, [21:36] I can conclude that SDL is the way to go. WxWidgets has some issues with OpenGL, which could become a (huge) problem if we would depend on that library. [21:36] Further, [21:36] SDL binaries are very small compared to WX binaries. [21:37] (Let me check the .exe sizes to be sure) [21:37] I recall you wrote about that in the related forum topic [21:37] SDL OpenGL sample: 66 kB [21:37] I remember that too [21:38] WxWidgets OpenGL sample: 1.76 mB [21:38] Wow... [21:38] some notes: are both linked statically? [21:38] So I more or less decided not to support WxWidgets, and go for SDL. Any objections? [21:38] WxWidgets is harder to install on mac than SDL is, since Wx is not a package in Fink [21:38] Nop [21:38] e [21:39] I so I wanted SDL even before you said that [21:39] Jpl: Both are linked at the same way. [21:39] okay. [21:39] Jpl: But WxWidgets can only be linked statically (I think). The compile time is also much longer for WxWidgets. [21:39] how much more research is needed in cross-platform, Hellfire[Coder] [21:40] Hyronymus: unless someone suggests another library, I think we could stick with SDL. [21:40] Hmm, I have to go now actually, sorry... possibly back later [21:40] I'll go with thT [21:40] * orudge has quit IRC (Read error: EOF from client) [21:40] *that [21:41] Bye Owen [21:41] So can we all agree to use SDL? [21:41] That seems like the best idea to me [21:42] SDL it is then [21:42] Very well. SDL it will be (Qton: put that in the minutes, please) :) [21:42] SDL is used in so many projects, so more programmers know how to code it compared to Wx, I think [21:42] True. [21:42] Hellfire it is in [21:43] Hellfire[Coder], was there more in the sourceforge list? [21:43] No, there wasn't [21:43] ok [21:43] should there be more in it? [21:44] Good question. I can think of a number of things, but those items can be added once we actually start coding. [21:44] but can you still name them? [21:44] and when will that be? *sigh* [21:44] (for those of you who are interested, here is the sourceforge task list: http://sourceforge.net/pm/?group_id=73145) [21:44] Yes, I'll name some examples: [21:45] - pathfinding algorithms? (find algorithms, benchmark them) [21:45] - fast and easy storage of game objects? (is there an easier way than arrays?) [21:45] - building placement? [21:45] - ai? [21:45] - randomizing a map? [21:46] ok, stuff like that indeed seems moldable during program devlopment [21:46] I think you should add them and add a comment about that work have on them have not started yet [21:47] it would add clearity [21:47] *clarity [21:47] I agree, [21:47] well can anything be coded now? or should anything else be known before coders can start? [21:47] but at this moment, we should invest our time into some functional requirements of the game. Not the gritty details of how we're going to implement those requirements. [21:48] eg how objects are stored, I gues that must be known before the terain engine can be made? [21:48] Broodje: what we have on requirements is a big mess (several topics, with ideas stored in posts...) [21:49] another thing that should be sorted then [21:49] :) [21:49] hmm any volentears? [21:49] I think somebody should be assigned to store all of those in a nice order [21:49] all requirements or all wishes for TE? [21:49] if I get around 2 weeks I might be able to do it, but nect week will be full again [21:49] pretty much the same for m [21:49] e [21:50] so you guys gotta choose :) [21:50] And for me. Last two weeks of school :) [21:50] same here :D [21:50] this is a free weekend, but monday will be full again :/ [21:50] although I might be able to do it tuesday evening [21:50] But can we postpone this decision 'till after the next item on the agenda? [21:51] On that subject, I finish school on Tuesday so after that I can go mad making muzak [21:51] I think so [21:51] (next items on agenda: · What should be consider core features of the game? [21:51] · Writing of design documents (related to previous topic IMHO) [21:51] sounds related :) [21:51] Yeah, finally something I understand [21:52] Shame I have to go in 5 [21:52] Let's move to the next item: core features. We'll make up new research items along the way. :) [21:52] ok [21:52] hang on, I'll open notepad [21:52] you never know what might turn up [21:52] hmm, maybe a list should be made with the till now done sugestions? [21:52] Let me just say at this point [21:53] so there can be voted or something [21:53] We should avoid making the game overly complicated, keep it simple [21:53] yep ofcourse :) [21:53] I can't see anything on the research page on SF :( [21:53] but that lies mostley in the gui [21:53] We don't want all crap like accurate economic models and stuff, because it'll make the game less fun to play [21:53] gui and detail of processes [21:53] Tombe[Music], some people do [21:54] but the CORE should be simple [21:54] we could have a switch to enable or disable realistic economy model [21:54] Most people don't though, you have to remember that not everyone who will stumble across this game is a hardcore transport enthusiast [21:54] well those are all way to advanced sugestions I think [21:54] I go with Qton's idea [21:54] offtopic: It just popped into my mind that we have two mailing lists for TE, check http://sourceforge.net/mail/?group_id=73145 [21:54] Qton, perhaps a 'Realistic' mode and a 'Sandbox' mode? [21:55] sure [21:55] * broodje wants to brake in, is this discusion on this agenda point? [21:55] we can decide the naming later [21:55] I mean it isn't importand atm [21:55] and fairly easy discusion point [21:55] true [21:55] OK, let's move on [21:56] let's go bacn to core game features [21:56] Perhaps Qton's suggestion could be extended a little bit. Like in TTD, we can choose different difficulty levels, and several options. Settings on Economic model, Physical model, etc could be selecte before a game is started. [21:56] and write some down [21:56] I have a suggestion, not sure if it's relevant at this point [21:56] We should balance the transport modes a bit more, because in TTD everyone uses trains and planes [21:56] This could actualy be a core feature.. called customizable difficulty level. [21:57] Okay: Core feature: extensibility. Being able to add stuff to the game without recompiling or having to remove other stuff (nice and abstract, but try to replace "Stuff" by "Vehicles" for example) [21:57] Because road vehicles and boats are so bloody useless [21:57] You mean easily moddable, Hellfire? [21:57] Hellfire[Coder] languages in seperate files [21:57] modularity? [21:57] Anyway, I have to go now [21:57] Take care guys [21:57] modularity is something different. [21:57] Bye [21:57] Bye [21:57] vehicles per train/set [21:57] * Tombe[Music] has quit IRC (Read error: Connection reset by peer) [21:58] buy to [21:58] maybe even skinable gui? [21:58] or even more advanced gui [21:58] Core feature: Multiplayer games up to 8/16/32??? players. [21:58] is that a core feature? [21:58] like winamp 5 has [21:58] at least 4 players, as a start, I'd say [21:58] ships would be better if payment for bulk freight didn't depend so much on time in transfer. Who cares if it takes 2 or 3 days for coal to arrive. It's not like it gets too old ;) [21:58] broodje: is that really necessary? [21:59] Hellfire[Coder] no not at all, but it is a point to think abnout :D [21:59] Weather [21:59] guys: core features please [21:59] eh, core [21:59] pathfinding [21:59] pathfinding is a detail :) [21:59] but I think trains (eg 3d models+ratings and such) should be in seperate files? [21:59] core people no cosmetics! [21:59] same for language files [21:59] broodje: core plz [22:00] even more core :o [22:00] Hyronymus: broodje has a point here! [22:00] I'd consider pathfinding core >_> [22:00] well it is in the base program [22:00] Let me broaden it a little bit: [22:01] The database of vehicles/objects/graphics should be stored in separate files in a directory structure (note that this is a suggestion, not a decision :) ) [22:01] Textfiles* [22:01] flexibility [22:01] yes [22:01] let's decide upon it directly [22:01] So Hyr, what do we have so far? [22:02] - Extensibility. Being able to add vehicles and such to the game without recompiling or hav- [22:02] ing to remove other vehicles). [22:02] - Multiplayer games: up to 8/16/32??? players. [22:02] - Flexibility: The database of vehicles/objects/graphics should be stored in separate files [22:02] in a directory structure. [22:02] how about 3D Environment [22:02] Hmm. Extensibility and Flexibility cover the same core feature :) [22:02] very few limits, period [22:03] no maximum number of stations, etc, except limited by memory [22:03] That's a good one: being able to make more complex games as computing power rises over the years :) [22:04] how would you call that? [22:04] Heuristic programming? [22:04] no... umm... [22:04] Very high limits or something ... [22:04] :P [22:05] memory-bound limits [22:05] hard limits far exeeding practical limits [22:05] Qton: nice one. Hyr: write it down like that :) [22:05] I like that, Qton [22:05] I thought im the minute man and not hyr. [22:06] cross platform [22:06] Im writing all the major stuff down all the time.. [22:06] Qton: only making a doucment [22:06] seperate from the minutes [22:06] Sorry Qton :) I said Hyr, because he was listing the core features. [22:06] This of course should all be in the minutes though [22:06] that document can grow where the minutes can't [22:07] is cross platform a core feature too? [22:07] sure [22:08] yep. And we just decided to fill in the details of that feature using SDL :) [22:08] - Cross-platform support: Windows, *nix and Mac support through SDL. [22:08] Another core feature: 3D engine, using a rotateable view on the map. What will we use? Orthogonal or Perspective? Rein liked orthogonal, but since we ditched him... ;) [22:09] ortho is best [22:09] easy to get used too [22:09] ortho [22:09] but perspective looks more natural [22:09] nice scaling properties [22:09] me goes for perspective [22:09] maybe a nice thing for a poll? [22:09] we wanna vote now? [22:09] let's vote then, right now. [22:10] I vote for perspective! [22:10] wait amin [22:10] I'll sarch some examples [22:10] we need order [22:10] Ok, postponing it is. Put a poll on the forums :) [22:10] bah [22:11] ok [22:11] Any thing else for the core features? [22:11] hmm [22:12] hmm, 3dformat? :D [22:12] nice for the modelers to know :) [22:12] 3ds? [22:12] That's a detail. [22:13] dang :P [22:13] We could write converters or import libraries for each 3d formats. (3ds, lightwave, blender, etc) [22:13] gui? [22:13] that's a detail too [22:13] ok [22:13] hmm gui is dificult, you first have to know a bit what you want [22:13] license type [22:13] gpl [22:14] or lgpl [22:14] we could use 3ds import library [22:14] I say: 3ds is enough to anybody [22:14] 4Research item:1 Licensing: GPL or LGPL or perhaps something else? [22:14] #tempire Cannot send to channel [22:14] 4Research item: Licensing: GPL or LGPL or perhaps something else? [22:14] #tempire Cannot send to channel [22:14] Research item: Licensing: GPL or LGPL or perhaps something else? [22:14] because: it is in all 3d modelling software [22:15] good point, Hellfire[Coder] [22:15] Jpl: we can use 3ds as a storage medium (to convert from) but in-game we should use a faster format [22:15] should't type of vehicles a core feature too? [22:15] I agree with Qton here. [22:16] Qton: yes, then we need only a converter, if we used lib3ds.sf.net [22:16] Hyr: well, yes. But I think this can fall under flexibility :) [22:16] ok [22:16] we should use the fastest as the internal format. No question there ;) [22:16] ;) [22:17] Hyronymus: train/plane/rv/ship and subtypes of each. Do you want more? [22:17] Bjarni/Jpl: if we define our own format, we could "precompile" the models, so we don't have to calculate things like normals or shadowmaps every time we load the model. [22:17] space ships? [22:17] trams being a sub type? [22:18] even original tt had undefined flying objects. [22:18] I see trams as a subtype of a train [22:18] piece of humour :) [22:18] but maybe it should be a type of it's own [22:18] ok, I think I caused chaos [22:18] stop discussion of vehicles and formats back to core please [22:18] ORDER! :) [22:18] jawohl [22:18] OBJECTION! [22:18] I see trams as trains on road ;) [22:19] road trains :P [22:19] order plz [22:19] Actually, being able to have a hierarchy in road/track types would be nice. [22:19] For example: [22:19] where we are going to order? [22:19] Road, for road vehicles [22:19] Hellfire[Coder]: that would be flexibility ;) [22:19] Road with tracks for road vehicles and trams [22:20] True, true, but having a Hierarchy would be a nice core feature :) [22:20] anyone agrees with Hellfire[Coder]? [22:20] (as a detail for flexibility) [22:20] i do [22:20] hellfire sum it up on one easy to understand sentence [22:21] I'll try: [22:21] agreed.. it sounds ok. [22:21] other games of this type don't have it so it just might go for a core feature ;) [22:21] A hierarchy in track types, where subclasses of a tracktype inherits properties of the parent, but adds some of its own. [22:22] hmm... Guess I missed out on the easy to understand part. [22:22] added [22:22] that's too bad :) [22:23] Tycoon games don't appeal to stupid people anyway. [22:23] :P [22:23] :O [22:23] LOL [22:23] * Hyronymus feels flattered [22:23] shall we stop producing core features for now [22:23] ok. [22:23] we can always extend the list further on [22:24] Indeed. The list will be posted on the forum after the meeting? [22:24] so is this the first design do? [22:24] *doc [22:24] Well, at least a chapter of it :) [22:24] OK [22:24] Next item then: · Writing of design documents (related to previous topic IMHO) [22:25] To repeat my last remark: Well, at least a chapter of it :) [22:25] What should be done here is, [22:26] that someone (or multiple persons) should go through the ideas topics and related topics and sum up all the ideas in them. Discard impossible or stupid ideas and come up with a list of features (not core features :) ) the game should have [22:26] yes [22:26] like I said before :) [22:27] Like broodje said before :) [22:27] I'm not sure if I get time next 2 weeks [22:27] but I can give it a try [22:27] pm me if you can't, broodje [22:27] I'm very sure I will not have time next 2 or 3 weeks. [22:27] unless someone has more time :D [22:27] maybe we can share the load [22:27] and how would that be organized? [22:27] http://ttforums.owenrudge.net/viewtopic.php?p=169256#169256 [22:27] Hyronymus okey we will discus that later :) [22:28] Qton on just short points? [22:28] just get out the OT and such [22:28] I mean how do we share the load? [22:28] ahh well Hyronymus and I discuss that later? unless you too want to help :) [22:29] I can help.. [22:29] Qton: we're talking about topics with over 20 pages here. For example, one person takes the first 10, the other person the last 10. [22:29] I gues hust devie the topics, and pages in those topics [22:29] Hellfire[Coder] like I said :P [22:29] You're just too fast, broodje :) [22:29] 37 pages * 20 topics [22:29] hehe [22:30] Hellfire lets just designate certain topics for each one of us to go through..... [22:30] hmm, now something happend? the street is yelling [22:30] and try to get somewhat same page count for everyone to parse [22:30] Qton: ok, let's dig up some topics... brb. [22:31] (So we have Broodje, Qton and Hyronymus to work on that?) [22:31] yes [22:31] yes [22:31] yeah [22:31] Ideas topic: http://ttforums.owenrudge.net/viewtopic.php?t=2557 - 37 pages [22:32] Design docs topic: http://ttforums.owenrudge.net/viewtopic.php?t=2591 - 8 pages, but all info is in the first post. [22:32] there are ideas on other topics too though... [22:32] I think I can do some documents.. [22:32] but shall we discard all ideas NOT in the correct topic? [22:33] Umm... Problem is, what if there's a really good idea somewhere in an incorrect topic? [22:33] Give me the design doc topic [22:33] theyr fault then [22:33] if noone opposes [22:33] well [22:33] But perhaps FOR NOW we should focus on the ideas topic, and process all the stuff in there. [22:33] there is a pasenger transport topic? [22:33] sorry, I must be going. My 3-year old nephew needs entertaining [22:34] oke cya [22:34] bye [22:34] cya [22:34] later [22:34] hmm.. got an idea. [22:34] ok, ideas topic only then [22:34] ;) [22:34] agreed [22:35] So Jpl, would you like to go through the idea's topic too? Then we could say 9 pages per person... [22:35] 9! me cries... :D [22:35] 9*4 = 36 [22:36] I agree [22:36] How about 2 pages done for next meeting? [22:36] per person you mean [22:36] well.. my idea was a idea list [22:36] per person, yes. [22:36] well I just go as far as I can go :) [22:36] all ideas composed together [22:36] yes [22:36] that will be the end result, jpl [22:36] idd, only key persons have acces to it [22:37] Which means that the best place to store that list would be on the sf.net CVS ;) [22:37] ok [22:37] who's taking the first 9 pages? [22:37] But using CVS constricts us to text files. Like .csv fiels. [22:38] I'll take the first 9 pages. [22:38] How about: [22:38] okay... (guess I'm overruled here) [22:38] what was your point, Hellfire[Coder] [22:38] Actually, for now, store the stuff in an Excel sheet, with the followin columns: [22:39] Author (who posted the idea), Description (short description of the idea), Details, Doable? (Could it be done easily?) [22:39] So when all the lists are completed, we could easily put them together. [22:40] actually, It could be straight in sql database with web form. [22:40] Jpl: even better [22:40] sql? :O [22:40] someone lend me hand here [22:40] If you could pop up such a database in 5 minutes or so ;) be my guest! [22:40] and who makes the webform? [22:40] me? [22:40] I just made the XLS sheet :( [22:41] well. let's build one. [22:41] and what about the meeting ;) [22:42] Jpl: build one, and PM the url to Hyr, Broodje and Qton, Ok? [22:42] well I don't have aproblem with it if a idiot like my can work with it :P [22:42] * Hyronymus seconds that [22:42] I mean: I'm new to SQL too :p [22:42] * Retrieving #tempire modes... [22:43] * Hellfire[Coder] changes topic to ':: Transport Empire :: Meeting in Progress, /msg Hellfire[Coder] if you want to talk, but you can't. Agenda: http://ttforums.owenrudge.net/viewtopic.php?t=8228 :: www.tt-forums.net :: http://sourceforge.net/projects/tt2/ ::' [22:43] (because Evan just went offline) [22:43] ok [22:43] Hyronymus: You won't need SQL if a webform is used. [22:43] oh, ok [22:43] :) [22:43] Jpl? You still there? Or are you building the webform? ;) [22:45] can we start another agenda point? [22:45] I guess we can. Next is the CRC workshop. [22:45] I fear we have to postpone that [22:45] hmm chirho!!! :D [22:45] hmm? yes. building one. [22:45] chirho didn't show up [22:46] ok, move that to next meeting :) [22:46] agreed [22:46] Then we have: · Summary of targets set on 19/06/2004 [22:46] Qton, could you take the honours? [22:46] hehe [22:46] sure [22:47] would written it anyway :P [22:48] you want it now? [22:49] please [22:49] Well, just a summary of the things we decided... Like the Core features stuff and such. SDL, etc... [22:50] ok [22:50] tricky [22:50] it's gonna take a min [22:50] that's ok [22:50] was that the agenda? [22:51] almost [22:51] wwhat is left? [22:51] topics for next meeting [22:51] and the extra item on the agenda: making a document with TE goals [22:51] yes [22:51] and the results of the sugestions? [22:51] ah, of course [22:53] about that TE goals doc [22:53] http://www.netikka.net/tuba/smr.txt [22:54] it's not ready though [22:54] that resembles the core feautures a bit [22:54] Looks great! [22:54] nice :) [22:55] very nice [22:55] Um, let's continue with the next item: making a document with TE goals [22:55] I think we can skip that now we have the core features document and stuff. [22:55] that resembles the core feautures a bit [22:55] my point :p [22:55] maybe the sugestions should be spittet trough a bit? [22:55] lol [22:55] as everybody else said... [22:56] we are gonna do that, aren't we [22:56] idd [22:56] as soon as jpl has a webform [22:56] who takes what [22:56] right, that was it? any questions for "de rondvraag?) :D [22:56] Qton: first 9 pages still? [22:56] broodje: second 9 pages? [22:56] I'll take 9till 18 :) [22:56] sure [22:56] yes [22:56] alright [22:56] Jpl: 3rd 9 pages :p [22:57] I'll take 10 [22:57] Good. Then that's settled. [22:57] don't wanna force 10 pages down someone's trhoat [22:57] The 10'th page is not much :) [22:57] oh :) [22:57] topics for next meeting [22:57] when will it be? [22:58] next week at the same time? [22:58] in two weeks? Or does anyone see the need to make it next week? [22:58] next week sounds good [22:58] what say you, broodje? [22:58] we should keep it every week to keep things moving [22:59] I think so too [22:59] hmm, well I don't mind [22:59] ok [22:59] (he means yes) [22:59] Ok. Next meeting: Saturday, June 26th, 1900GMT. [22:59] Topics: [22:59] Idea processing progress [23:00] Core features, revisited. [23:00] Programmer recruitment, revisited. [23:00] CRC Workshop, and Chirho had better be there! [23:00] Design documents. [23:00] I think that should be enough. Any suggestions? [23:01] 5 [23:01] 4 [23:01] 3 [23:01] 2 [23:01] 1 [23:01] nopwe [23:01] MEETING ADJOURNED [23:01] wee! [23:01] well this one went a lot better as the last one :) [23:02] the agenda helped :) [23:02] Let grab a beer! :) [23:02] we could still do better though :P [23:02] and people dared to decide :P [23:02] we strayed away from the topic a lot [23:02] Qton agreed :) [23:02] one more question [23:02] At least we've not met for nothing [23:03] on the new meeting topic, shall I add a poll for 3D view? [23:03] I don't mean we failed it just took a lot longer than it could have :P [23:03] Umm.. Post the poll on the forum, and the result will be discussed in Core features, ok? [23:03] ah yes Hyronymus do so :) [23:03] ok