[19:03:04] -- LOG START -- [19:03:04] * DominionSpy (~dominion@DominionSpy.users.quakenet.org) Quit (Ping timeout) [19:03:05] 1. Start meeting [19:03:05] a. Pick a chairman and minutesman [19:03:14] Anyone wanna be chairman, minutesman? [19:03:18] * DomSpy is now known as DominionSpy [19:03:43] I can try to be chairman if no-one else really wants to? [19:03:51] <@Hyronymus> sure [19:03:58] what do you mean with sure? [19:04:04] sure you can, or sure I want? [19:04:12] hmm, what about a mass hightlight? Hyronymus orudge Steve- Born_Acorn DominionSpy DWorley|Away Jpl peter1138 Purno [19:04:22] XeryusTC , nah :P [19:04:33] <@Steve-> oh, a meeting! [19:04:36] <@Steve-> heh [19:04:42] <@Hyronymus> ! [19:04:46] Hyronymus ? [19:04:56] zOMG, Steve- :s [19:05:01] <@Hyronymus> I must admit I forgot to use the mailing list to announce this meeting [19:05:11] <@Hyronymus> I'll try and think of using it next time~ [19:05:15] There's a mailing list? [19:05:26] How many people use it? [19:05:31] ! /me repeats DominionSpy [19:05:37] <@Hyronymus> ! [19:05:38] <@Steve-> I knew of it, but didn't remember [19:05:43] <@Steve-> not that I'm really here [19:05:44] guys, stick to the meeting rules [19:05:46] Hyronymus ? [19:05:58] <@Hyronymus> I have to look into it [19:06:05] ! who is minutes man? [19:06:11] just what I was about to ask [19:06:12] <@Hyronymus> remind me of coming back to it later in the meeting [19:06:15] <@Hyronymus> ~ [19:06:18] ok Hyronymus [19:06:24] any volunteer for minuting? [19:07:01] <@Hyronymus> Steve-? [19:07:03] <@Hyronymus> :D [19:07:14] <@Steve-> ! that would be a bad choice [19:07:19] Hyronymus ? [19:07:40] * DomSpy (~dominion@212.32.102.163) has joined #transportempire [19:07:40] <@Hyronymus> !I'm sorry but not this time [19:07:51] XeryusTC , DominionSpy ? [19:07:57] what? [19:08:00] ! i dont like minuting [19:08:05] ! my internet is acting up [19:08:10] we need a minutes man... [19:08:20] can't use me ~ [19:08:40] Ok, I guess I'll have to do it... [19:08:45] whats happening [19:08:51] meeting, we need a minutes man [19:08:53] ! Jpl can minute [19:09:02] no I can't do that, sorry. :p [19:09:11] * DominionSpy (~dominion@212.32.124.235) Quit (Ping timeout) [19:09:12] Ok, I'll do it. [19:09:16] * DomSpy is now known as DominionSpy [19:09:21] b. Discuss minutes of previous meeting [19:09:35] Any comments about the last minutes? [19:09:39] <@Hyronymus> !no~ [19:10:13] ! i forgot what them, although i've read them <2 hours ago :P [19:10:30] In that case, "XeryusTC will post which 3D formats actually are (to be) supported on the forum.", XeryusTC , you didn't do this yet, did you? When do you think you can do it? [19:10:44] uhm [19:11:15] we only support 3ds for now IIRC, but it is still in Seniltai's development version, which he hasn't committed yet, so I can't see [19:11:29] ok, so we'll hear that later? [19:11:42] yes [19:11:44] ok [19:12:03] that's it from my side. Anyone else comments? [19:12:30] * DomSpy (~dominion@212.32.77.252) has joined #transportempire [19:12:37] * DominionSpy (~dominion@212.32.102.163) Quit (Ping timeout) [19:12:44] I'll take that as a no. [19:12:46] 2. News about the engine [19:12:48] * DomSpy is now known as DominionSpy [19:12:55] > [19:12:55] XeryusTC , can you give us an update? [19:13:00] yes [19:13:50] there aren't really updates, we didn't have commits since friday 3 november because both Seniltai and me had an exam week, which consumed all our time [19:14:20] i just made a commit though, removing some redundant MSVS (IDE) files [19:15:36] still typing or finished? [19:15:48] uhm [19:15:49] thinking [19:15:56] and my sister is nagging [19:15:59] * @Hyronymus takes a bear [19:16:04] <@Hyronymus> *beer [19:16:10] <@Hyronymus> :$ [19:16:12] <@Hyronymus> ~ [19:16:36] XeryusTC , if you finished thinking or talking, use ~ [19:16:39] yes [19:16:47] seniltai made a last GUI update [19:16:52] that's all for the engine ~ [19:17:15] Do we need to know something about that GUI update, or wouldn't that be useful to know? [19:17:46] ! the only thing i can say about it is that it holds some fixes and added 1 or 2 elements [19:18:09] ! M4rek is trying to join the meeting, but he doesn't know how to use IRC or sth :P [19:18:33] tell him to use the applet at tt-forums and typing "/join #transportempire" [19:18:38] I think that's the fastest way [19:19:35] * DominionSpy (~dominion@212.32.77.252) Quit (Ping timeout) [19:19:40] <@Hyronymus> can we quickly round up this meeting then [19:19:41] <@Hyronymus> ~ [19:19:59] Eh... you don't want m4rek in the meeting? [19:19:59] * DominionSpy (~dominion@62.164.243.254) has joined #transportempire [19:20:03] * DominionSpy (~dominion@62.164.243.254) Quit (Registered) [19:20:03] * DominionSpy (~dominion@DominionSpy.users.quakenet.org) has joined #transportempire [19:20:17] <@Hyronymus> let's move on :rolleyes"~ [19:20:18] ! sorry about the constant ping timeouts, my internet connection keeps dropping ~ [19:20:30] DominionSpy , np, it's more annoying for you than it is for us. [19:20:36] indeed [19:20:49] ok, if no-one else wants to comment on point 2, lets continue to 3 [19:20:54] 3. News about the GUI [19:21:04] > [19:21:07] XeryusTC ? [19:21:27] we just had my part on GUI updates, so there's nothing to hear from me :P ~ [19:21:39] very interesting XeryusTC :P [19:21:40] > [19:21:43] DominionSpy ? [19:21:55] is this about what the gui might look like? ~ [19:22:01] yep [19:22:03] * m4rek (Marek@82-46-49-162.cable.ubr10.newt.blueyonder.co.uk) has joined #transportempire [19:22:05] > [19:22:08] DominionSpy ? [19:22:10] lol [19:22:16] ! whoow m4rek could join us :D [19:22:24] i found it [19:22:24] I don't like the current one in the discussion thread [19:22:26] eventually [19:22:37] I would prefer an updated version on TTD [19:22:51] m4rek , please apply the meeting rules, I guess XeryusTC can inform you about those in private. [19:22:59] rather than something completely different ~ [19:23:05] <@Hyronymus> > [19:23:08] DominionSpy , IIRC we had a vote about the style recently (after the GUI mockups) [19:23:24] Tho I don't know if the vote already 'ended'. [19:23:25] Hyronymus ? [19:23:32] <@Hyronymus> it's surely the easiest to use an existing "template"~ [19:23:46] <@Hyronymus> > [19:23:51] Hyronymus ? [19:24:01] <@Hyronymus> but (slow thinking) do we want the TTD logic too?~ [19:24:20] ! TTD logic? [19:24:24] What exactly do you mean with TTD logic? [19:25:09] <@Hyronymus> > [19:25:12] Hyronymus ? [19:25:39] <@Hyronymus> the logic of button functionality. But maybe that's not entirely a GUI topic"~ [19:25:41] ( btw XeryusTC , use ~ when you're finished, I assume you were ) [19:25:59] ! isn't ! suppose to be 1 line anyway? [19:26:08] <@Hyronymus> !yes, XeryusTC is right [19:26:09] I guess we could see what fits best once we got some good examples of where to use it [19:26:11] ttd has logic?~ [19:26:27] ! lol [19:26:38] there's always some logic in it, doesn't need to be a good logic tho [19:26:46] > [19:26:52] XeryusTC ? [19:27:23] im quite sure that ttd ai doesnt have any logic whatsoever...~ [19:27:24] something TTD ish wouldn't be very usefull to use, it took me weeks to find out how to make other rail than normal rail [19:27:40] and that was after a friend showed me how to do it [19:27:45] > [19:27:52] so we need something more inunitive and easier to understand ~ [19:28:06] m4rek , the ai doesn't has anything to do with the gui, AFAIK, please stay on topic. [19:28:17] XeryusTC , you're right about that part. [19:28:19] DominionSpy ? [19:28:21] I agree that the login of the bar at the top of TTD isn't user-friendly ~ [19:28:35] ! login = logic [19:28:46] sorry, noone told me what topic we were on~ [19:28:53] 3. News about the GUI [19:28:54] ! m4rek: gui [19:28:59] ty [19:29:10] DominionSpy , you mean the fact it uses loads of icons? [19:29:17] ! and it is not really about where the GUI is placed, it's more that it is easy to use for your 8 year old kid sister [19:29:35] I mean the drag menu effect ~ [19:29:48] > [19:29:52] ! yes, that one is very user unfriendly ;) [19:29:57] Agreed [19:29:58] DominionSpy ? [19:30:19] the way that it's not easily discoverable by a new user, I mean ~ [19:30:31] <@Hyronymus> > [19:30:38] ok. Hyronymus ? [19:30:56] <@Hyronymus> part of the solution lies in clear buttons and a logic that is the same for all vehicle types [19:31:09] <@Hyronymus> ~ [19:31:14] > [19:32:00] Agreed. But I think it would be best to see what logic would be best if we got some examples, when we actually need a GUI. Now we can only have some general guidelines, AFAICT. Correct me if I'm wrong tho. [19:32:01] DominionSpy ? [19:32:03] I started a mock up of my idea for the gui, I uploaded it to http://www.emuu.co.uk/files/ttd_update.png ~ [19:32:35] > [19:32:36] Competetion :( [19:32:43] XeryusTC ? [19:32:49] <@Hyronymus> !competition fosters creativity [19:32:56] something more window based would be good [19:33:11] you can select the rail type you want in the "build rail" window, and then go building [19:33:33] and can also make different station easily that way ~ [19:33:50] <@Hyronymus> > [19:33:54] Hyronymus ? [19:34:02] > [19:34:23] <@Hyronymus> radio buttons would be good for selecting rail type or buttons you can press on that visually look like they've been pressed~ [19:34:39] DominionSpy ? [19:34:40] I agree with XeryusTC - moving some of the menu system to dialogues is more user-friendly ~ [19:35:10] ok [19:35:17] > [19:35:20] m4rek ? [19:35:40] i also agree with that statement, the ttd gui is nice but can be improved [19:35:42] ~ [19:36:23] I wonder if it's really useful to discuss such thingies at this early stage TBH. [19:36:41] wouldn't it be more useful actualy discussing the graphics and the theme of the GUI? [19:37:01] <@Hyronymus> ? [19:37:05] <@Hyronymus> *> [19:37:09] ! you know what kind of graphics you need to make [19:37:26] Hyronymus ? [19:37:38] ! it's like the DD, it seems useless to discuss all the features before having an engine at times, but actually it gives an impression of what your engine needs [19:38:01] <@Hyronymus> as XeryusTC said but I also think the forum are a good enough place to discuss GUI style and theme~ [19:38:12] ok [19:38:16] ! agreed [19:38:25] ! yes, to ze forums! [19:38:34] now, since the previous meeting we had some discussion about Inkscape vector graphics vs. pixel art... [19:38:57] IIRC, Hyronymus was enthuosiastically trying out inkscape.. [19:39:24] DominionSpy , that GUI window of yours, how did you make it? [19:39:25] <@Hyronymus> yes [19:39:27] <@Hyronymus> was~ [19:39:38] > [19:39:50] with some effects in paint shop pro ~ [19:39:57] * DWorley|Away is now known as DaveWorley [19:39:59] photoshop? [19:40:03] alike [19:40:10] pixels? [19:40:17] yes ~ [19:40:17] ! psp is something like photoshop, but then from another manufacturer [19:40:26] ok. [19:40:28] m4rek ? [19:40:28] > [19:40:54] ive been recently working n some stuff in corel x3 [19:41:06] looks like a very good program [19:41:17] could we use that? [19:41:20] ~~ [19:41:28] is it vector art? [19:41:32] yes [19:41:38] > [19:41:45] DominionSpy ? [19:41:46] however, I am more in favour of using vector graphics for the real thing, which can also be done in psp or photoshop ~ [19:42:09] XeryusTC ? [19:42:51] vectors are currently not supported by TRoS, so we'll need to do with bitmaps for the time being, I'll look into vectors when some other more important things are done ~ [19:43:44] <@Hyronymus> > [19:44:14] but vectors can be converted to pixels, while pixels aren't convertable to vectors? So I guess it's more useful using vector art for anything 'definitive'? [19:44:18] Hyronymus ? [19:44:25] <@Hyronymus> I suggest we really focus the GUI discussion on theme and style then until TRoS supports vector graphics~ [19:45:02] Ok. [19:45:03] > [19:45:07] DominionSpy ? [19:45:23] I see this project as working on a spiritual successor to TTD [19:45:39] <@Hyronymus> !Alcohol Tycoon [19:47:03] still typing DominionSpy ? [19:48:22] * DominionSpy (~dominion@DominionSpy.users.quakenet.org) Quit (Ping timeout) [19:48:25] <@Hyronymus> nope [19:48:27] <@Hyronymus> ~ [19:49:24] Ok, anyone else want to have some input? [19:49:38] What subject are we on? Sorry I came in part way through. [19:49:39] <@Hyronymus> !no~ [19:49:56] GUI ATM [19:50:51] <@Hyronymus> !let's move on, DS can return to his posting later on [19:51:02] 4. News about the SVN [19:51:15] > [19:51:17] XeryusTC ? [19:51:33] we only know that orudge is going to set it up this/next week [19:52:19] i've been preparing tros to be included into the repo~ [19:52:35] > [19:52:56] DaveWorley ? [19:53:13] Is there a set way in which the SVN will be set out? [19:53:46] As in, will it be seperated? ~ [19:54:18] Is anyone able to answer this question? [19:54:24] <@Hyronymus> > [19:54:27] Hyronymus ? [19:54:33] ! seperated? [19:54:39] <@Hyronymus> noone knows yet, we first have to await the SVN install~ [19:54:45] > [19:54:59] DaveWorley ? [19:55:07] * DominionSpy (~dominion@212.32.113.223) has joined #transportempire [19:55:11] * DominionSpy (~dominion@212.32.113.223) Quit (Registered) [19:55:11] * DominionSpy (~dominion@DominionSpy.users.quakenet.org) has joined #transportempire [19:55:22] DominionSpy , 4. News about the SVN , FYI [19:55:41] ! thankyou - did you get my last comment? [19:55:55] I see this project as working on a spiritual successor to TTD [19:55:58] that's the last one [19:56:03] for that reason I would go for the whole thing to be reminiscent of that game, including the gui ~ [19:56:19] Just to clear it up a bit... What I mean is will it be separated into sections along the lines of *Game Engine*, *Vehicle Behaviour*, etc (Hypothetical examples). Though I think this has already been cleared up by Hyronymus. ~ [19:57:10] > [19:57:25] XeryusTC ? [19:57:47] i think we can go somewhere between OpenTTD's layout and TRoS' layout [19:58:02] http://svn.openttd.org/ and http://tros.ath.cx/subversion [19:58:03] ! Have you links to those examples, please? [19:58:21] OpenTTD has everything dropped in the main directory [19:58:22] Oh... Sorry. ~ [19:58:48] while TRoS has every little project (engine, client, tools, server, masterserver) in it's own directory [19:59:06] ! Thanks for that ~ [19:59:10] and then we got seperation of source files and other files (MSVS project files) [19:59:13] ~ [19:59:17] ! do you find that useful? [19:59:52] TRoS' layout is very usefull, but it might be a bit overkill for TE, as it is just one project instead of a few small others [20:00:18] XeryusTC ? [20:00:21] wait.. [20:00:23] hang on [20:00:28] I'm getting distracted. [20:00:34] :o [20:00:47] finished talking? [20:00:58] uhm, yes [20:01:11] i was just replying to DominionSpy the last time, without using the ! [20:01:18] ok [20:01:28] anyone else got something to add? [20:01:43] <@Hyronymus> !no [20:01:43] > [20:01:46] DominionSpy ? [20:02:05] I think dividing it up into modules is the way to go [20:02:13] > [20:02:17] maybe even to the extend of TRos [20:02:21] S* [20:02:28] <@Hyronymus> > [20:02:35] but the modules obviously have to sensible ~ [20:02:50] DaveWorley ? [20:03:19] > [20:03:51] I think care has to be taken in not making the SVN *too* modulated, because there could be an issue where there are so many different sections that anything that could go under a section that is perfectly fine together would have to be split. [20:03:53] ~ [20:05:06] Hyronymus ? [20:05:10] <@Hyronymus> in that vein I think I have to agree with DominionSpy. It would make it easier to submit code to dedicated sections of the game (cities, buildings, industries, vehicles)~ [20:05:36] XeryusTC ? [20:06:06] having the repo set up to the extend of TRoS would be overkill, we did it to seperate all the different applications from each other [20:06:27] where TE only has 1 application, the game (and maybe the dedicated server) [20:06:28] > [20:06:41] so we would only need the default directory layout: [20:06:58] bin, data, src, win32, that kind of stuff [20:07:22] but not the full seperation in big modules, as we would probably only have one [20:07:43] and ive already made a TRoS directory in my local version, which i plan to make r1 ;) [20:07:55] ~ [20:08:22] DominionSpy ? [20:08:24] we are at least going to have separate client and server elements, and maybe a common part too [20:09:00] we might want those as the main modules and have some sort of good directory structure underneath [20:09:18] so that it is still easy to commit to certain parts of the programs ~ [20:09:32] ! i forgot to note that all the modules in TRoS' repro have their own trunk/tags/branches [20:09:50] > [20:10:11] DominionSpy ? [20:10:16] the only thing is that some of the elements will need testing completely separately to the other parts [20:10:53] so for research we might want to separate them and then join them to the main module once working ~ [20:11:22] > [20:11:26] DominionSpy ? [20:11:36] this has just made me think about our tagging strategy [20:11:39] ! DominionSpy: branches are ment for that [20:12:15] do we want to have a policy of attaching tags to certain areas of work / bug fixes / etc.? ~ [20:12:16] ! a tag is just a sign which says which revision belongs to which release [20:12:34] ! not necessarily [20:12:42] <@Hyronymus> !!!!! [20:12:56] > [20:13:05] <@Hyronymus> !can you discuss this in detail on the forum or in a seperate meeting? [20:13:26] can you? [20:13:28] !please? [20:14:04] DominionSpy ? [20:14:34] was going to say something about how we use tags at work :( ~ [20:15:08] ! Is that this section over with then? ~ [20:15:26] I guess so [20:15:38] Can we move on? [20:15:56] ! please do [20:16:07] <@Steve-> ! This is SVN, there are any website qs? [20:16:26] ! we can move on [20:16:35] Can we, Steve- ? [20:16:57] <@Steve-> ! Yea fine with me. Just wondering if anyone wondered about the website situation. Or it's already been discussed. [20:17:25] 5. Any other business [20:17:26] > [20:17:32] DominionSpy ? [20:18:04] We should discuss what we want to be in Milestone 1, probably on the forums ~ [20:18:12] <@Hyronymus> > [20:18:22] Hyronymus ? [20:18:39] <@Hyronymus> How about 1 comprehensive Design Document and a working SVN server [20:18:40] <@Hyronymus> ~ [20:18:53] > [20:18:54] Sounds good for me [20:18:57] DaveWorley ? [20:18:59] ! yes :) [20:19:43] <@Steve-> > [20:19:43] The question is how many "milestones" you want in the project. If you don't mind an unlimited amount, Hyronymus' suggestion is fine, but if you only want a limited amount of milestones, you may want to look at distributing the work in the project evenly across the milestones. ~ [20:19:57] <@Hyronymus> > [20:20:15] DaveWorley ? [20:20:32] !I've already typed :S [20:20:39] * DomSpy (~dominion@212.32.70.59) has joined #transportempire [20:20:45] Steve- ? [20:20:48] <@Steve-> Do be really correct in the process, SVN shouldn't be grouped with the DD. Requirements > Design > Implementation > Testing > Maintenence. (With a healthy dose of implementation). It's not really important, but I felt like saying that. [20:20:57] > [20:21:30] <@Steve-> sorry, @ [20:21:31] <@Steve-> ~ [20:21:38] Hyronymus ? [20:21:48] <@Hyronymus> I don't think anyone can tell with any certainty how many milestones there will be. Besides, not all milestones have to share the same level of "ditribution". And if I understand Steve correct the DD should be the first milestone?~ [20:22:14] DominionSpy ? [20:22:15] In reply to Hyronymus: I was thinking of a coding milestone - something to work towards when we have the DD and SVN. We need to plan now what we are going to be doing when that happens or we'll be doing nothing ~ [20:22:31] > [20:22:41] XeryusTC ? [20:23:22] <@Steve-> ! Yea, the DD is our requirements. Despite the name. [20:23:27] what about a tech-demo-ish thing, which would basicly be a sense use of TRoS and some of our own implementations ~ [20:23:44] > [20:23:54] DominionSpy ? [20:24:04] * DominionSpy (~dominion@DominionSpy.users.quakenet.org) Quit (Ping timeout) [20:24:10] that would be a good idea for the developers to get a hang of working with TRoS ~ [20:24:16] * DomSpy is now known as DominionSpy [20:24:45] ok, anyone else got to add something? [20:24:56] ! there is a roadmap thread in the TE Development section (stickied), maybe we can add that with the milestones [20:25:02] > [20:25:13] DominionSpy ? [20:25:47] I have read that thread, and I think it's a little simplistic and not really that useful for starting out, no disrespect to Hellfire ~ [20:26:18] Ok. [20:26:31] > [20:26:40] That's it, or does someone have something to add? [20:26:46] ^ [20:26:56] sorry [20:26:57] XeryusTC ? [20:27:03] <@Hyronymus> > [20:27:09] the current roadmap thread is more like a coders todo list [20:27:27] not really something which tells us what generally should be done [20:28:02] it is a bit too specific and too vast for a roadmap IMO [20:28:39] ~ [20:28:42] Hyronymus ? [20:29:00] > [20:29:10] <@Hyronymus> I can de-stickify the current roadmap. If XeryusTC or DominionSpy makes a new one I can stickify that instead [20:29:16] <@Hyronymus> is that OK~? [20:29:25] ! i think so [20:29:28] ! okay with me [20:29:32] m4rek ? [20:29:43] just a quick question, how does the player build stuff, is it like ttd instant build? [20:29:52] or has it not been decided? [20:29:53] ~ [20:29:55] <@Steve-> > [20:29:58] Steve- ? [20:30:10] <@Steve-> A planning mode has been suggested, so the user can see what's being built and then confirm it [20:30:21] ! by me :) [20:30:26] > [20:30:48] <@Steve-> This is favourable as some suggested systems involve making 2 points and the game filling the space in. Since the game could get the wrong idea, a ghost model to check against is good ~ [20:30:54] ! the new DD by Hyronymus holds that IIRC (i think i saw it mentioned in the little bit of information that Hyronymus gave me) [20:31:00] < [20:31:05] <@Hyronymus> > [20:31:34] Hyronymus ? [20:31:37] <@Hyronymus> it does indeed cover how track is being laid but I have yet to verify and compare it with forum topics~ [20:31:55] > [20:32:11] > [20:32:20] DaveWorley ? [20:32:48] Will this be extended to other forms of construction? (This leads me onto a larger point, which may not be for discussion here, but let m4rek have his say first.) ~ [20:33:04] m4rek ? [20:33:19] <@Hyronymus> > [20:33:31] i suppose it will be possible to edit/ manually build track if the game doesnt do what you want it to do [20:33:35] ~ [20:33:46] Hyronymus ? [20:34:09] > [20:34:24] <@Hyronymus> to answer DaveWorley first: currently the idea is indeed to let everything be projected before being constructed [20:34:35] <@Hyronymus> construction takes an amount of time [20:35:06] <@Hyronymus> m4rek: it's not mentioned explicitly but I don't see why you shouldn't be able to override the computer~ [20:35:36] DaveWorley [20:36:18] Some what bending the current point a little, what is the input on road building? I'm aware that by doing what I'm about to suggest is making gameplay somewhat harder, but have a listen... [20:37:18] Assume that you want to build a road from Town A > Town B. Rather than just building the road yourself, you have to apply to the town(s) for permission to do so. Then , if you're successful, a road will be built with your funding. As I said this may be better for discussion on the forums, or maybe not at all, but I'm just throwing ideas down. [20:37:28] ~ [20:37:33] <@Hyronymus> > [20:37:44] Hyronymus ? [20:37:47] > [20:38:23] <@Hyronymus> please suggest this on the forum indeed. You have a good point and it maybe please you that the local authority is considered a fair share in construction of stuff [20:38:26] <@Hyronymus> ~ [20:38:31] < [20:38:34] <@Hyronymus> *may [20:38:37] <@Hyronymus> ~ [20:38:45] !i will keep my point for the forums [20:38:46] ! Thanks for that :) [20:38:46] ~ [20:38:51] Ok, anything else? [20:38:55] > [20:38:56] <@Hyronymus> > [20:38:58] DominionSpy ? [20:39:15] what are people's thoughts on bug tracking software? ~ [20:39:44] > [20:39:47] I don't have experience with them. [20:39:50] Hyronymus ? [20:40:10] <@Hyronymus> well, 2 things now [20:40:17] ! sorry [20:40:32] <@Hyronymus> can we discussu bug tracking software on the forum, I believe the SVN software is being discussed there too [20:40:42] < [20:40:45] <@Hyronymus> and I promised to return to the mailing list [20:41:09] <@Hyronymus> if you wish to subscribe to the announcement list for TE: http://lists.sourceforge.net/lists/listinfo/tt2-announce [20:41:14] > [20:41:48] <@Hyronymus> and XeryusTC:no SF account needed but please create one and register yourself here: https://sourceforge.net/projects/tt2/ [20:41:48] <@Hyronymus> ~ [20:42:05] Do you know how many people actually use the TE mailing list? [20:42:14] ! one more :) [20:42:30] DaveWorley ? [20:42:34] <@Hyronymus> !17 people (DominionSpy included) [20:42:50] What will the Announcement list announce to me if I subscribe? [20:42:52] ~ [20:43:52] !tell me it announces something useful and you can make it 18 [20:44:06] <@Hyronymus> !it announces meetings [20:44:15] which the forums also do [20:44:42] ! or it makes sure that i can spam you with my horny emails >:) [20:44:59] eh... [20:44:59] ! Guess who's changed their mind about signing up! [20:45:07] ok, back on topic guys [20:45:14] > [20:45:19] DaveWorley ? [20:45:29] * iNGe_ (5dyn58@inge-.users.quakenet.org) has joined #transportempire [20:45:29] What "positions" are available within the project? [20:45:44] what can you do and what do you want to do? [20:45:44] > [20:45:52] * iNGe_ (5dyn58@inge-.users.quakenet.org) has left #transportempire [20:46:36] -> *Hyronymus* ik heb me geregistreerd [20:46:38] Well I'm not much good at coding or drawing, which puts me out of the running, I'd guess. But I'm not bad at research and number crunching, and I'm also not bad at managing aspects of a project. [20:47:11] DaveWorley: so you're good at maths? [20:47:26] I'm not particularly bad at maths. [20:47:38] I'm good at mental maths and the like. [20:47:52] ! could somebody use a ~ [20:47:55] ~ [20:48:01] m4rek ? [20:48:13] id like to join as well [20:48:25] * XeryusTC ! puts DaveWorley at the algoritm table >:) [20:48:38] Well, I guess best way would be to check the forums to see if there's anything you can help with. [20:48:46] ! I said mental maths, not complicated formulas :P ~ [20:48:53] ! Thanks for clearing that up Purno ~ [20:49:09] > [20:49:13] im looking into c++ coding, but i heard i need a copy of c++ for my code to actually do anything [20:49:27] ! m4rek: http://mingw.org [20:49:37] <@Steve-> ! Visual C++ Express is free too [20:49:50] thanks~ [20:50:05] DominionSpy ? [20:50:07] just to mention that I AM good at maths and algorithms ~ [20:50:23] ! Alright. No need for the superiority march :P ~ [20:50:28] DominionSpy: you're a dev [20:51:07] Ok, anyone got something to add? [20:51:50] > [20:51:53] m4rek ? [20:51:56] ! not from my part [20:52:03] whens the next meeting? [20:52:19] m4rek , that's next point, [20:52:21] not there yet [20:52:30] oh, right [20:52:38] ~ [20:52:47] if no-one got something for point 5, I got some thingies? [20:52:58] ! All yours Purno. [20:53:27] ! go athead Purno [20:53:45] Ok, first of all, can someone else please do minuting, I was distracted for quite a big part of the meeting, the biggest stuff was about code, and I didn't really felt like doing it anyways... [20:53:55] besides, I got some other stuff to do. [20:54:12] so if someone else could please do it, it'd be greatly appreciated [20:55:18] please? [20:55:21] ! im straight of after this [20:56:07] !Sorry Purno. I understood very little. [20:56:09] maybe DaveWorley or m4rek wants to do it, they didn't had the chance to say if they wanted to at the start of the meeting [20:56:20] ! See above ~ [20:56:53] erm, im quite incapable of minuting [20:57:01] Can't we just post the logs, and if someone wants minutes, he has to make them himself? :> [20:57:12] > [20:57:16] DominionSpy ? [20:57:25] if you post the logs, I can minute them ~ [20:57:35] ok, deal. Thanks a lot :) [20:57:47] XeryusTC , you were logging, right? [20:57:53] yes, always [20:58:00] i just marked where the meeting started ;) [20:58:04] could you post them / hand them over to DominionSpy before you go? [20:58:27] yes [20:58:30] great [20:58:36] end of your point? [20:58:42] now, another thing. How was I as chairman? [20:58:57] I thought you did a good job. [20:58:58] quite good actually [20:59:02] thanks :) [20:59:09] ! not bad - kept the flow going and also put people back on topic [20:59:11] the only downside was that you missed people's > sometimes [20:59:23] > [20:59:27] I only did that once IIRC, but I was distracted at times. [20:59:30] DaveWorley ? [20:59:40] I assume this concludes the meeting? Or is there another point? [20:59:44] 6. Next meeting ;) [21:00:02] since we were all here, I guess this is a good day and time. [21:00:05] the saturday after svn setup? [21:00:07] <@Hyronymus> !1 week from now [21:00:23] ! Not always, for me, Purno. But my presence is irrelevant. [21:00:25] ! I agree with Hyronymus [21:00:29] so, that'd be next week? [21:00:36] <@Hyronymus> > [21:00:37] 18th [21:00:41] or 19th [21:00:42] Hyronymus ? [21:00:58] <@Hyronymus> can we do it 30 minutes ie 1 hour later though?~ [21:01:11] fine with me. [21:01:23] XeryusTC , 18th = saturday, 19th = sunday, FYI [21:01:40] Are meetings intended to be fortnightly after that? [21:01:50] fortnightly? [21:02:01] btw, im not always available at saturdays [21:02:20] as i have "danceoefenavonden", which are basicly the only nights when i go out and get drunk :P [21:02:31] I am like XeryusTC, only available alternate Saturdays. [21:02:51] so you aren't availalbe next saturday evening? [21:03:00] i am available next saturday [21:03:04] DaveWorley ? [21:03:07] ill tell you when i aint [21:03:34] <@Hyronymus> ~18th or 19th are both fine with me [21:03:46] Saturday 18th, 18:30 GMT? [21:04:03] Purno: I'm available every second Saturday, starting with the 18th. So yes, that would be fine. [21:04:19] fine with me [21:04:25] <@Hyronymus> ok [21:04:26] Ok, that's it then :) [21:04:29] ! I'm okay with that [21:04:30] <@Hyronymus> done then :)~ [21:04:38] End of meeting, I guess :) [21:04:44] OK [21:04:49] * XeryusTC gets logs